Hi Ulrich,

It is through my own application. What did you pass as arguments to
cmake? I used :
OSG_WINDOWING_SYSTEM=Coca
CMAKE_ARCHITECTURE='i386;x86_64'
OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX=imageio
CMAKE_BUILD_TYPE=Release

Le 25 août 2011 à 09:50, Ulrich Hertlein a écrit :

> Hi Yann,
> 
> On 24/08/11 23:17 , Yann Blaudin de Thé wrote:
>> #include <osg/Shape>
>> #include <osg/ShapeDrawable>
>> #include <osg/Geode>
>> #include <osgViewer/Viewer>
>> 
>> int main(int argc, char *argv[]) {
>>    osg::Group* root = new osg::Group;
>>    osg::Geode* geode = new osg::Geode();
>> 
>>    geode->addDrawable(new osg::ShapeDrawable(new 
>> osg::Sphere(osg::Vec3(0.,0.,0.), 1.)));
>>    root->addChild( geode );
>> 
>>    osgViewer::Viewer viewer;
>>    viewer.setSceneData( root );
>>    viewer.realize();
>> 
>>    while( !viewer.done() )
>>        viewer.frame();
>> 
>>    return 0;
>> }
> 
> No idea - it looks fine and works for me (also on Lion).
> Your best bet is probably to run it from gdb and see where it barfs.
> 
> When you say loading a .3ds works fine, is that through osgviewer or your own 
> application?
> 
> HTH,
> Cheers,
> /ulrich
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