Hi,

I recall a post from some days ago, describing  problems with the
llvm-gcc compiler and osg on lion. The app hang/crash on a call to cosf.
The solution was to switch to the gcc compiler.

Perhaps the same issue as yours?

cheers,
Stephan

Am 26.08.11 01:07, schrieb Yann Blaudin de Thé:
> Hi Ulrich,
> 
> It is through my own application. What did you pass as arguments to
> cmake? I used :
> OSG_WINDOWING_SYSTEM=Coca
> CMAKE_ARCHITECTURE='i386;x86_64'
> OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX=imageio
> CMAKE_BUILD_TYPE=Release
> 
> Le 25 août 2011 à 09:50, Ulrich Hertlein a écrit :
> 
>> Hi Yann,
>>
>> On 24/08/11 23:17 , Yann Blaudin de Thé wrote:
>>> #include <osg/Shape>
>>> #include <osg/ShapeDrawable>
>>> #include <osg/Geode>
>>> #include <osgViewer/Viewer>
>>>
>>> int main(int argc, char *argv[]) {
>>>    osg::Group* root = new osg::Group;
>>>    osg::Geode* geode = new osg::Geode();
>>>
>>>    geode->addDrawable(new osg::ShapeDrawable(new 
>>> osg::Sphere(osg::Vec3(0.,0.,0.), 1.)));
>>>    root->addChild( geode );
>>>
>>>    osgViewer::Viewer viewer;
>>>    viewer.setSceneData( root );
>>>    viewer.realize();
>>>
>>>    while( !viewer.done() )
>>>        viewer.frame();
>>>
>>>    return 0;
>>> }
>>
>> No idea - it looks fine and works for me (also on Lion).
>> Your best bet is probably to run it from gdb and see where it barfs.
>>
>> When you say loading a .3ds works fine, is that through osgviewer or your 
>> own application?
>>
>> HTH,
>> Cheers,
>> /ulrich
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> 
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