Hi again,

I spent the last days trying to compile OSG and running my simple code, and 
nothing works. When I compile my app from the Terminal, I get "Bus error: 10"

The last options I used with cmake are:
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DCMAKE_BUILD_TYPE=Release \
-DOSG_BUILD_PLATFORM_IPHONE=0 \
-DCMAKE_OSX_SYSROOT=/Developer/SDKs/MacOSX10.7.sdk \
-DOSG_WINDOWING_SYSTEM=Cocoa \
-DOSG_COMPILE_FRAMEWORKS=1

which seems relevant to me :-)

What's wrong? ;(

Any help would be welcome

Le 26 août 2011 à 18:41, Ulrich Hertlein a écrit :

> On 26/08/11 16:39 , Ulrich Hertlein wrote:
>> Currently my Lion build fails in DarwinUtils.mm
>> /Users/uli/Projects/osg/OpenSceneGraph/src/osgViewer/DarwinUtils.mm: In 
>> member function
>> 'virtual void 
>> osgDarwin::DarwinWindowingSystemInterface::getScreenSettings(const
>> osg::GraphicsContext::ScreenIdentifier&, 
>> osg::GraphicsContext::ScreenSettings&)':
>> /Users/uli/Projects/osg/OpenSceneGraph/src/osgViewer/DarwinUtils.mm:316: 
>> error:
>> 'CGDisplayBitsPerPixel' was not declared in this scope
> 
> Okay, I've found a work-around for the deprecated CGDisplayBitsPerPixel in 
> Lion SDK 10.7,
> cleaning that up now.
> 
> /ulrich
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