On Sun, 2011-09-25 at 03:23 +0200, Damyon Wiese wrote:
> Hi Jeremy,
> 
> Just thought I would post to clarify the post about my exporter (This one: 
> https://code.google.com/p/blender-osgexport-25/).
> 
> I originally tried to update Cedrics exporter for blender 2.5 and got some 
> way but realised that I couldn't follow it well enough to do it without 
> introducing a heap of subtle bugs. So I started fresh and wrote that new 
> exporter you found - but my intent was just to write a proof of concept that 
> Cedric could use when he came to update his exporter - I agree that having 2 
> exporters is not the way to go and that Cedric knows more than anyone about 
> osgAnimation so his exporter should be the way forward. 
> 
> I let Cedric know about my exporter off list and have been giving him updates 
> on the progress so that he can pinch bits from it when he gets to updating 
> his code to support animation. The reason I didn't announce this exporter 
> anywhere (but google found it obviously) is that I don't want to create this 
> confusion. 
> 
> That said - until Cedric has finished his updates if someone uses my exporter 
> and finds a bug, post it in the google code project and I'll be happy to look 
> at it.
> 
> Regards, Damyon

Ah, very cool. I tried to do the adaptation myself a few nights back,
but ran into the same issue you did: the larger, original exporter has
become (and perhaps necessarily so) quite large.

At least you're writing code though, not like me sitting on the
sidelines. :)

> ... 
> 
> Thank you!
> 
> Cheers,
> Damyon
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=42994#42994
> 
> 
> 
> 
> 
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