On Sun, 2011-09-25 at 03:23 +0200, Damyon Wiese wrote: > Hi Jeremy, > > Just thought I would post to clarify the post about my exporter (This one: > https://code.google.com/p/blender-osgexport-25/). > > I originally tried to update Cedrics exporter for blender 2.5 and got some > way but realised that I couldn't follow it well enough to do it without > introducing a heap of subtle bugs. So I started fresh and wrote that new > exporter you found - but my intent was just to write a proof of concept that > Cedric could use when he came to update his exporter - I agree that having 2 > exporters is not the way to go and that Cedric knows more than anyone about > osgAnimation so his exporter should be the way forward. > > I let Cedric know about my exporter off list and have been giving him updates > on the progress so that he can pinch bits from it when he gets to updating > his code to support animation. The reason I didn't announce this exporter > anywhere (but google found it obviously) is that I don't want to create this > confusion. > > That said - until Cedric has finished his updates if someone uses my exporter > and finds a bug, post it in the google code project and I'll be happy to look > at it. > > Regards, Damyon
Ah, very cool. I tried to do the adaptation myself a few nights back, but ran into the same issue you did: the larger, original exporter has become (and perhaps necessarily so) quite large. At least you're writing code though, not like me sitting on the sidelines. :) > ... > > Thank you! > > Cheers, > Damyon > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=42994#42994 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

