-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Did you try this https://github.com/cedricpinson/osgexport ?
Cedric On 11/25/2011 11:46 PM, Maia Randria wrote: > Hi, > > Sorry, but I am very confused with the OSG exporter from Blender. > > Which OSG exporter works for Blender 2.6 (the latest version) ? > Could you the right website to download it ? > > Thanks, > > Maia > > > > Jeremy Moles wrote: >> On Fri, 2011-09-23 at 16:38 +0200, Alberto Luaces wrote: >> >>> "Benjamin Gehmlich" writes: >>> >>> >>>> Hi Alberto, thanks for your answer, but there is a Problem >>>> with blender. >>>> >>>> >>>> When I want to add the osgExport file ("Install Add-On"), >>>> there happens nothing. >>>> >>>> What I have done 1.) put the osg folder in >>>> blender-2.59/2.59/scripts/addons 2.) the osgExport.py in >>>> blender-2.59 3.) started Blender -> User Preferences -> >>>> Install Add-On 4.) then chose osgExport.py >>>> >>>> By the other versions I used, after this I saw an entry. >>>> >>>> Is there a mistake? >>>> >>>> The other versions worked good for normaly exports, but when >>>> I chose "Armatur" by the mesh as parent it did not export. >>>> Therefore I used the Modifier Armatur and i could export as >>>> osg but the mesh was not correct. >>>> >>> >>> Benjamin, >>> >>> I don't fully understand how you are installing the add-on, but >>> you have to take into consideration that the plugin doesn't >>> only need osgExport.py, but the `osg' directory as well. Also, >>> start Blender from the command line in order to check if the >>> script is not found by your Python installation. >>> >> >> The state of the Blender export(s) requires some explanation... >> >> Some history: Alberto wrote the first osgexport.py. A few years >> later, Cedric and myself came along and improved (?) it, in a >> very general sense. Another year later, Cedric wrote animtk, >> which eventually became osgAnimation, and added support for that >> as well into the exporter. >> >> Then, along came Blender 2.5. It drastically changed the way data >> is represented and enumerated in Python internally. Cedric >> adapted the Mesh exports easily enough, but the Animation >> exporting remains non-functional. You can find all of this code >> here (git): >> >> https://github.com/cedricpinson/osgexport.git >> >> HOWEVER, another exporter has come into light. I'm not sure WHY >> this individual chose to start over (rather than add to the >> existing exporter), I do not know. The code base has become quite >> large however, so perhaps that is the reason. There are also >> comments in the source to the "main" exporter that he actually >> did work on it at some point. His code DOES support animation >> export, but it isn't as robust as the original in other ways. You >> can find that code here (git): >> >> https://code.google.com/p/blender-osgexport-25/ >> >> To be completely honest, the state of all of this is a total >> mess. We now have 2 exporters, each possessing features the other >> lacks, and neither of which are (anymore) particularly clean or >> usable code bases. >> >> I've talked with Cedric about the future of the "original" >> exporter, and it certainly hasn't been forgotten, but he is an >> extremely, EXTREMELY busy person and it may be a while before >> anything happens. >> >> I also tried adapting the code from Wiese's exporter myself, but >> I can't follow either of the exporters anymore, so no luck >> there... >> >> >> _______________________________________________ osg-users mailing >> list >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> - ------------------ >> Post generated by Mail2Forum > > > ------------------ Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44047#44047 > > > > > > _______________________________________________ osg-users mailing > list osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > - -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.11 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAk7Q8zoACgkQs6ZHzVQN0IhImgCeMHwNyBsRsmTKG9MsS53Bnxtr d4sAn0bL+WKkUFWdkW95rsrRuatiKOKY =0xoX -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org