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Did you try this
https://github.com/cedricpinson/osgexport
?

Cedric
On 11/25/2011 11:46 PM, Maia Randria wrote:
> Hi,
> 
> Sorry, but I am very confused with the OSG exporter from Blender.
> 
> Which OSG exporter works for Blender  2.6 (the latest version) ? 
> Could you the right website to download it ?
> 
> Thanks,
> 
> Maia
> 
> 
> 
> Jeremy Moles wrote:
>> On Fri, 2011-09-23 at 16:38 +0200, Alberto Luaces wrote:
>> 
>>> "Benjamin Gehmlich" writes:
>>> 
>>> 
>>>> Hi Alberto, thanks for your answer, but there is a Problem
>>>> with blender.
>>>> 
>>>> 
>>>> When I want to add  the osgExport file ("Install Add-On"),
>>>> there happens nothing.
>>>> 
>>>> What I have done 1.) put the osg folder in
>>>> blender-2.59/2.59/scripts/addons 2.) the osgExport.py in
>>>> blender-2.59 3.) started Blender -> User Preferences ->
>>>> Install Add-On 4.) then chose osgExport.py
>>>> 
>>>> By the other versions I used, after this I saw an entry.
>>>> 
>>>> Is there a mistake?
>>>> 
>>>> The other versions worked good for normaly exports, but when
>>>> I chose "Armatur" by the mesh as parent it did not export. 
>>>> Therefore I used the Modifier Armatur and i could export as
>>>> osg but the mesh was not correct.
>>>> 
>>> 
>>> Benjamin,
>>> 
>>> I don't fully understand how you are installing the add-on, but
>>> you have to take into consideration that the plugin doesn't
>>> only need osgExport.py, but the `osg' directory as well. Also,
>>> start Blender from the command line in order to check if the
>>> script is not found by your Python installation.
>>> 
>> 
>> The state of the Blender export(s) requires some explanation...
>> 
>> Some history: Alberto wrote the first osgexport.py. A few years
>> later, Cedric and myself came along and improved (?) it, in a
>> very general sense. Another year later, Cedric wrote animtk,
>> which eventually became osgAnimation, and added support for that
>> as well into the exporter.
>> 
>> Then, along came Blender 2.5. It drastically changed the way data
>> is represented and enumerated in Python internally. Cedric
>> adapted the Mesh exports easily enough, but the Animation
>> exporting remains non-functional. You can find all of this code
>> here (git):
>> 
>> https://github.com/cedricpinson/osgexport.git
>> 
>> HOWEVER, another exporter has come into light. I'm not sure WHY
>> this individual chose to start over (rather than add to the
>> existing exporter), I do not know. The code base has become quite
>> large however, so perhaps that is the reason. There are also
>> comments in the source to the "main" exporter that he actually
>> did work on it at some point. His code DOES support animation
>> export, but it isn't as robust as the original in other ways. You
>> can find that code here (git):
>> 
>> https://code.google.com/p/blender-osgexport-25/
>> 
>> To be completely honest, the state of all of this is a total
>> mess. We now have 2 exporters, each possessing features the other
>> lacks, and neither of which are (anymore) particularly clean or
>> usable code bases.
>> 
>> I've talked with Cedric about the future of the "original"
>> exporter, and it certainly hasn't been forgotten, but he is an
>> extremely, EXTREMELY busy person and it may be a while before
>> anything happens.
>> 
>> I also tried adapting the code from Wiese's exporter myself, but
>> I can't follow either of the exporters anymore, so no luck
>> there...
>> 
>> 
>> _______________________________________________ osg-users mailing
>> list
>> 
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>> 
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> 
> 
> 
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- -- 
Cedric Pinson
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 - cedric.pin...@plopbyte.com
http://plopbyte.com - http://osgjs.org - http://showwebgl.com
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