Hi,

Yes, I installed this one.

After reading some posts, I understand that there are two OSG exporters for 
Blender: 
1. yours, which does not support animation at the moment, if I understand; 
2. and the one from Damyon:
https://code.google.com/p/blender-osgexport-25/ which supports animations and 
armatures.

Am I right ?

Which one is more robust and more mature at this moment  ?

Also, those two exporters work for Blender 2.5x, does someone try exportation 
with the latest Blender version 2.6 ?

Thank you very much for your work,

Maia


Cedric Pinson wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> Did you try this
> https://github.com/cedricpinson/osgexport
> ?
> 
> Cedric
> On 11/25/2011 11:46 PM, Maia Randria wrote:
> 
> > Hi,
> > 
> > Sorry, but I am very confused with the OSG exporter from Blender.
> > 
> > Which OSG exporter works for Blender  2.6 (the latest version) ? 
> > Could you the right website to download it ?
> > 
> > Thanks,
> > 
> > Maia
> > 
> > 
> > 
> > Jeremy Moles wrote:
> > 
> > > On Fri, 2011-09-23 at 16:38 +0200, Alberto Luaces wrote:
> > > 
> > > 
> > > > "Benjamin Gehmlich" writes:
> > > > 
> > > > 
> > > > 
> > > > > Hi Alberto, thanks for your answer, but there is a Problem
> > > > > with blender.
> > > > > 
> > > > > 
> > > > > When I want to add  the osgExport file ("Install Add-On"),
> > > > > there happens nothing.
> > > > > 
> > > > > What I have done 1.) put the osg folder in
> > > > > blender-2.59/2.59/scripts/addons 2.) the osgExport.py in
> > > > > blender-2.59 3.) started Blender -> User Preferences ->
> > > > > Install Add-On 4.) then chose osgExport.py
> > > > > 
> > > > > By the other versions I used, after this I saw an entry.
> > > > > 
> > > > > Is there a mistake?
> > > > > 
> > > > > The other versions worked good for normaly exports, but when
> > > > > I chose "Armatur" by the mesh as parent it did not export. 
> > > > > Therefore I used the Modifier Armatur and i could export as
> > > > > osg but the mesh was not correct.
> > > > > 
> > > > > 
> > > > 
> > > > Benjamin,
> > > > 
> > > > I don't fully understand how you are installing the add-on, but
> > > > you have to take into consideration that the plugin doesn't
> > > > only need osgExport.py, but the `osg' directory as well. Also,
> > > > start Blender from the command line in order to check if the
> > > > script is not found by your Python installation.
> > > > 
> > > > 
> > > 
> > > The state of the Blender export(s) requires some explanation...
> > > 
> > > Some history: Alberto wrote the first osgexport.py. A few years
> > > later, Cedric and myself came along and improved (?) it, in a
> > > very general sense. Another year later, Cedric wrote animtk,
> > > which eventually became osgAnimation, and added support for that
> > > as well into the exporter.
> > > 
> > > Then, along came Blender 2.5. It drastically changed the way data
> > > is represented and enumerated in Python internally. Cedric
> > > adapted the Mesh exports easily enough, but the Animation
> > > exporting remains non-functional. You can find all of this code
> > > here (git):
> > > 
> > > https://github.com/cedricpinson/osgexport.git
> > > 
> > > HOWEVER, another exporter has come into light. I'm not sure WHY
> > > this individual chose to start over (rather than add to the
> > > existing exporter), I do not know. The code base has become quite
> > > large however, so perhaps that is the reason. There are also
> > > comments in the source to the "main" exporter that he actually
> > > did work on it at some point. His code DOES support animation
> > > export, but it isn't as robust as the original in other ways. You
> > > can find that code here (git):
> > > 
> > > https://code.google.com/p/blender-osgexport-25/
> > > 
> > > To be completely honest, the state of all of this is a total
> > > mess. We now have 2 exporters, each possessing features the other
> > > lacks, and neither of which are (anymore) particularly clean or
> > > usable code bases.
> > > 
> > > I've talked with Cedric about the future of the "original"
> > > exporter, and it certainly hasn't been forgotten, but he is an
> > > extremely, EXTREMELY busy person and it may be a while before
> > > anything happens.
> > > 
> > > I also tried adapting the code from Wiese's exporter myself, but
> > > I can't follow either of the exporters anymore, so no luck
> > > there...
> > > 
> > > 
> > > _______________________________________________ osg-users mailing
> > > list
> > > 
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > 
> > > 
> > > 
> > > 
> > 
> - ------------------
> 
> > 
> > > Post generated by Mail2Forum
> > > 
> > 
> > 
> > ------------------ Read this topic online here: 
> > http://forum.openscenegraph.org/viewtopic.php?p=44047#44047
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________ osg-users mailing
> > list  
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> > 
> - -- 
> Cedric Pinson
> Provide OpenGL, WebGL and OpenSceneGraph services
> +33 659 598 614 - 
> http://plopbyte.com - http://osgjs.org - http://showwebgl.com
> -----BEGIN PGP SIGNATURE-----
> Version: GnuPG v1.4.11 (GNU/Linux)
> Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/
> 
> iEYEARECAAYFAk7Q8zoACgkQs6ZHzVQN0IhImgCeMHwNyBsRsmTKG9MsS53Bnxtr
> d4sAn0bL+WKkUFWdkW95rsrRuatiKOKY
> =0xoX
> -----END PGP SIGNATURE-----
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44116#44116





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to