Hi, Yes, I installed this one.
After reading some posts, I understand that there are two OSG exporters for Blender: 1. yours, which does not support animation at the moment, if I understand; 2. and the one from Damyon: https://code.google.com/p/blender-osgexport-25/ which supports animations and armatures. Am I right ? Which one is more robust and more mature at this moment ? Also, those two exporters work for Blender 2.5x, does someone try exportation with the latest Blender version 2.6 ? Thank you very much for your work, Maia Cedric Pinson wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Did you try this > https://github.com/cedricpinson/osgexport > ? > > Cedric > On 11/25/2011 11:46 PM, Maia Randria wrote: > > > Hi, > > > > Sorry, but I am very confused with the OSG exporter from Blender. > > > > Which OSG exporter works for Blender 2.6 (the latest version) ? > > Could you the right website to download it ? > > > > Thanks, > > > > Maia > > > > > > > > Jeremy Moles wrote: > > > > > On Fri, 2011-09-23 at 16:38 +0200, Alberto Luaces wrote: > > > > > > > > > > "Benjamin Gehmlich" writes: > > > > > > > > > > > > > > > > > Hi Alberto, thanks for your answer, but there is a Problem > > > > > with blender. > > > > > > > > > > > > > > > When I want to add the osgExport file ("Install Add-On"), > > > > > there happens nothing. > > > > > > > > > > What I have done 1.) put the osg folder in > > > > > blender-2.59/2.59/scripts/addons 2.) the osgExport.py in > > > > > blender-2.59 3.) started Blender -> User Preferences -> > > > > > Install Add-On 4.) then chose osgExport.py > > > > > > > > > > By the other versions I used, after this I saw an entry. > > > > > > > > > > Is there a mistake? > > > > > > > > > > The other versions worked good for normaly exports, but when > > > > > I chose "Armatur" by the mesh as parent it did not export. > > > > > Therefore I used the Modifier Armatur and i could export as > > > > > osg but the mesh was not correct. > > > > > > > > > > > > > > > > > > Benjamin, > > > > > > > > I don't fully understand how you are installing the add-on, but > > > > you have to take into consideration that the plugin doesn't > > > > only need osgExport.py, but the `osg' directory as well. Also, > > > > start Blender from the command line in order to check if the > > > > script is not found by your Python installation. > > > > > > > > > > > > > > The state of the Blender export(s) requires some explanation... > > > > > > Some history: Alberto wrote the first osgexport.py. A few years > > > later, Cedric and myself came along and improved (?) it, in a > > > very general sense. Another year later, Cedric wrote animtk, > > > which eventually became osgAnimation, and added support for that > > > as well into the exporter. > > > > > > Then, along came Blender 2.5. It drastically changed the way data > > > is represented and enumerated in Python internally. Cedric > > > adapted the Mesh exports easily enough, but the Animation > > > exporting remains non-functional. You can find all of this code > > > here (git): > > > > > > https://github.com/cedricpinson/osgexport.git > > > > > > HOWEVER, another exporter has come into light. I'm not sure WHY > > > this individual chose to start over (rather than add to the > > > existing exporter), I do not know. The code base has become quite > > > large however, so perhaps that is the reason. There are also > > > comments in the source to the "main" exporter that he actually > > > did work on it at some point. His code DOES support animation > > > export, but it isn't as robust as the original in other ways. You > > > can find that code here (git): > > > > > > https://code.google.com/p/blender-osgexport-25/ > > > > > > To be completely honest, the state of all of this is a total > > > mess. We now have 2 exporters, each possessing features the other > > > lacks, and neither of which are (anymore) particularly clean or > > > usable code bases. > > > > > > I've talked with Cedric about the future of the "original" > > > exporter, and it certainly hasn't been forgotten, but he is an > > > extremely, EXTREMELY busy person and it may be a while before > > > anything happens. > > > > > > I also tried adapting the code from Wiese's exporter myself, but > > > I can't follow either of the exporters anymore, so no luck > > > there... > > > > > > > > > _______________________________________________ osg-users mailing > > > list > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > - ------------------ > > > > > > Post generated by Mail2Forum > > > > > > > > > ------------------ Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=44047#44047 > > > > > > > > > > > > _______________________________________________ osg-users mailing > > list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > - -- > Cedric Pinson > Provide OpenGL, WebGL and OpenSceneGraph services > +33 659 598 614 - > http://plopbyte.com - http://osgjs.org - http://showwebgl.com > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.11 (GNU/Linux) > Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ > > iEYEARECAAYFAk7Q8zoACgkQs6ZHzVQN0IhImgCeMHwNyBsRsmTKG9MsS53Bnxtr > d4sAn0bL+WKkUFWdkW95rsrRuatiKOKY > =0xoX > -----END PGP SIGNATURE----- > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44116#44116 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org