Hi,

Thank you very much.

BTW, what kind of animation should be worth to be done with Blender and 
exported to OSG since with OSG, we can also do animation ?

Maia
 


Cedric Pinson wrote:
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> 
> Thank you,
> I fixed the problem, btw it's not exported correctly because of
> skeleton. Anyway now it save it without error.
> 
> Need to update the animation part to export skeleton correctly.
> 
> If you have other models that produces error, I will be happy to fix it.
> 
> Cedric
> 
> On 12/01/2011 04:45 PM, Maia Randria wrote:
> 
> > Hi,
> > 
> > I downloaded this model here: 
> > http://e2-productions.com/repository/modules/PDdownloads/singlefile.php?cid=1&lid=12
> > 
> > (Low Poly Female Model by TiZeta).
> > 
> > Thanks,
> > 
> > Maia
> > 
> > ------------------ Read this topic online here: 
> > http://forum.openscenegraph.org/viewtopic.php?p=44164#44164
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________ osg-users mailing
> > list  
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> > 
> - -- 
> Cedric Pinson
> Provide OpenGL, WebGL and OpenSceneGraph services
> +33 659 598 614 - 
> http://plopbyte.com - http://osgjs.org - http://showwebgl.com
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------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44248#44248





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