I do have that checked out... is it required for the build? Also, I had some issues building this on Windows (Win7 64 bit, Visual Studio 2008). Is that supported?
CD J.P. Delport wrote: > Hi, > > On 07/10/2011 15:17, Conan Doyle wrote: > > > The CUDA Examples built fine. > > I built OSG with 4.4.0 > > > > The core of osgCompute built but the examples didn't. > > > > make sure you checked out the data part of osgCompute as well. > > cheers > jp > > > > I'll collect the error messages and post them later this AM > > CD > > > > > > J.P. Delport wrote: > > > > > Hi, > > > > > > pls send the error message > > > s you are getting. Also pls send output of gcc > > > -v and g++ -v. > > > > > > Did you build the CUDA examples that came with 4.0? What did you build > > > OSG with? > > > > > > jp > > > > > > On 06/10/2011 23:16, Conan Doyle wrote: > > > > > > > > > > Things are moving along nicely, until I tried to build osgCompute with > > > > CUDA 4.0 and gcc44. It appears that some thing is getting pulled from > > > > gcc 4.1.2 tree in the build process. I set an alias for gcc/g++ to > > > > point to gcc44 and g++44, as well as exported CC/CXX to point to these > > > > versions... Sounds like maybe I am missing something on selecting the > > > > desired version of gcc. I made all of the changes in the CMake files > > > > to point to the correct version of cuda, and check it thrice. Any > > > > suggetsion? > > > > > > > > CD > > > > > > > > > > > > J.P. Delport wrote: > > > > > > > > > > > > > Hi, > > > > > > > > > > I've just recently compiled osgCuda with CUDA 4.0 on 64-bit with > > > > > gcc/g++ > > > > > 4.4 (which is a requirement for nvcc). I had to make only minor > > > > > changes > > > > > and most of these are already checked into the trunk of osgCuda. > > > > > > > > > > See thread here: > > > > > http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/71107 > > > > > > > > > > cheers > > > > > jp > > > > > > > > > > On 05/10/2011 15:10, Conan Doyle wrote: > > > > > > > > > > > > > > > > > > > > > 64 bit. I modified this post after your reply to say that I am > > > > > > using Cuda 4.0, which is a requirement. I have a feeling there may > > > > > > need to be some mods made to osgCuda to support 4.0. > > > > > > > > > > > > CD > > > > > > > > > > > > > > > > > > J.P. Delport wrote: > > > > > > > > > > > > > > > > > > > > > > > > > Hi, > > > > > > > > > > > > > > I think it should work, 32/64 bit? What compiler do you have? If > > > > > > > you > > > > > > > supply some error messages maybe someone can help. > > > > > > > > > > > > > > cheers > > > > > > > jp > > > > > > > > > > > > > > On 05/10/2011 14:58, Conan Doyle wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > osgCuda was my first choice, but I will not compile on my > > > > > > > > machine. I am using OSG 3.0.1 and the SVN version of osgCuda, > > > > > > > > on RHEL 5.4. Is that a workable combination? > > > > > > > > > > > > > > > > CD > > > > > > > > > > > > > > > > > > > > > > > > J.P. Delport wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi, > > > > > > > > > > > > > > > > > > an alternative to doing this manually would be to look at > > > > > > > > > osgCompute/osgCuda. Even if you don't use osgCuda you can > > > > > > > > > learn from > > > > > > > > > there how to do what you want. > > > > > > > > > > > > > > > > > > cheers > > > > > > > > > jp > > > > > > > > > > > > > > > > > > On 05/10/2011 01:28, Conan Doyle wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hi, > > > > > > > > > > > > > > > > > > > > [dumbquestion] > > > > > > > > > > > > > > > > > > > > I am integrating some cuda into my osg app and one call > > > > > > > > > > requires the texture name/id. How do I get that from my > > > > > > > > > > texture object? I look through the source code and only > > > > > > > > > > found and id method in TextureObject, but my attempts to > > > > > > > > > > retrieive this bit of data eludes me. > > > > > > > > > > > > > > > > > > > > [/dumbquestion] > > > > > > > > > > > > > > > > > > > > Thank you! > > > > > > > > > > > > > > > > > > > > Cheers, > > > > > > > > > > Conan > > > > > > > > > > > > > > > > > > > > ------------------ > > > > > > > > > > Read this topic online here: > > > > > > > > > > http://forum.openscenegraph.org/viewtopic.php?p=43179#43179 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > > > > > osg-users mailing list > > > > > > > > > > > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > 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