Things are moving along nicely, until I tried to build osgCompute with CUDA 4.0 and gcc44. It appears that some thing is getting pulled from gcc 4.1.2 tree in the build process. I set an alias for gcc/g++ to point to gcc44 and g++44, as well as exported CC/CXX to point to these versions... Sounds like maybe I am missing something on selecting the desired version of gcc. I made all of the changes in the CMake files to point to the correct version of cuda, and check it thrice. Any suggetsion?
CD J.P. Delport wrote: > Hi, > > I've just recently compiled osgCuda with CUDA 4.0 on 64-bit with gcc/g++ > 4.4 (which is a requirement for nvcc). I had to make only minor changes > and most of these are already checked into the trunk of osgCuda. > > See thread here: > http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/71107 > > cheers > jp > > On 05/10/2011 15:10, Conan Doyle wrote: > > > 64 bit. I modified this post after your reply to say that I am using Cuda > > 4.0, which is a requirement. I have a feeling there may need to be some > > mods made to osgCuda to support 4.0. > > > > CD > > > > > > J.P. Delport wrote: > > > > > Hi, > > > > > > I think it should work, 32/64 bit? What compiler do you have? If you > > > supply some error messages maybe someone can help. > > > > > > cheers > > > jp > > > > > > On 05/10/2011 14:58, Conan Doyle wrote: > > > > > > > > > > osgCuda was my first choice, but I will not compile on my machine. I > > > > am using OSG 3.0.1 and the SVN version of osgCuda, on RHEL 5.4. Is that > > > > a workable combination? > > > > > > > > CD > > > > > > > > > > > > J.P. Delport wrote: > > > > > > > > > > > > > Hi, > > > > > > > > > > an alternative to doing this manually would be to look at > > > > > osgCompute/osgCuda. Even if you don't use osgCuda you can learn from > > > > > there how to do what you want. > > > > > > > > > > cheers > > > > > jp > > > > > > > > > > On 05/10/2011 01:28, Conan Doyle wrote: > > > > > > > > > > > > > > > > > > > > > Hi, > > > > > > > > > > > > [dumbquestion] > > > > > > > > > > > > I am integrating some cuda into my osg app and one call requires > > > > > > the texture name/id. How do I get that from my texture object? I > > > > > > look through the source code and only found and id method in > > > > > > TextureObject, but my attempts to retrieive this bit of data eludes > > > > > > me. > > > > > > > > > > > > [/dumbquestion] > > > > > > > > > > > > Thank you! > > > > > > > > > > > > Cheers, > > > > > > Conan > > > > > > > > > > > > ------------------ > > > > > > Read this topic online here: > > > > > > http://forum.openscenegraph.org/viewtopic.php?p=43179#43179 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > > osg-users mailing list > > > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > This message is subject to the CSIR's copyright terms and conditions, > > > > > e-mail legal notice, and implemented Open Document Format (ODF) > > > > > standard. > > > > > The full disclaimer details can be found at > > > > > http://www.csir.co.za/disclaimer.html. > > > > > > > > > > This message has been scanned for viruses and dangerous content by > > > > > MailScanner, > > > > > and is believed to be clean. > > > > > > > > > > _______________________________________________ > > > > > osg-users mailing list > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > ------------------ > > > > > Post generated by Mail2Forum > > > > > > > > > > > > > > > > > > > > > > ------------------ > > > > Read this topic online here: > > > > http://forum.openscenegraph.org/viewtopic.php?p=43201#43201 > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > -- > > > This message is subject to the CSIR's copyright terms and conditions, > > > e-mail legal notice, and implemented Open Document Format (ODF) standard. > > > The full disclaimer details can be found at > > > http://www.csir.co.za/disclaimer.html. > > > > > > This message has been scanned for viruses and dangerous content by > > > MailScanner, > > > and is believed to be clean. > > > > > > _______________________________________________ > > > osg-users mailing list > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > ------------------ > > > Post generated by Mail2Forum > > > > > > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=43205#43205 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > -- > This message is subject to the CSIR's copyright terms and conditions, e-mail > legal notice, and implemented Open Document Format (ODF) standard. > The full disclaimer details can be found at > http://www.csir.co.za/disclaimer.html. > > This message has been scanned for viruses and dangerous content by > MailScanner, > and is believed to be clean. > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43241#43241 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org