64 bit.  I modified this post after your reply to say that I am using Cuda 4.0, 
which is a requirement.  I have a feeling there may need to be some mods made 
to osgCuda to support 4.0.

CD


J.P. Delport wrote:
> Hi,
> 
> I think it should work, 32/64 bit? What compiler do you have? If you 
> supply some error messages maybe someone can help.
> 
> cheers
> jp
> 
> On 05/10/2011 14:58, Conan Doyle wrote:
> 
> > osgCuda was my first choice, but I will not compile on my machine.  I am 
> > using OSG 3.0.1 and the SVN version of osgCuda, on RHEL 5.4. Is that a 
> > workable combination?
> > 
> > CD
> > 
> > 
> > J.P. Delport wrote:
> > 
> > > Hi,
> > > 
> > > an alternative to doing this manually would be to look at
> > > osgCompute/osgCuda. Even if you don't use osgCuda you can learn from
> > > there how to do what you want.
> > > 
> > > cheers
> > > jp
> > > 
> > > On 05/10/2011 01:28, Conan Doyle wrote:
> > > 
> > > 
> > > > Hi,
> > > > 
> > > > [dumbquestion]
> > > > 
> > > > I am integrating some cuda into my osg app and one call requires the 
> > > > texture name/id.  How do I get that from my texture object?  I look 
> > > > through the source code and only found and id method in TextureObject, 
> > > > but my attempts to retrieive this bit of data eludes me.
> > > > 
> > > > [/dumbquestion]
> > > > 
> > > > Thank you!
> > > > 
> > > > Cheers,
> > > > Conan
> > > > 
> > > > ------------------
> > > > Read this topic online here:
> > > > http://forum.openscenegraph.org/viewtopic.php?p=43179#43179
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
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> > > > 
> > > > 
> > > 
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