The CUDA Examples built fine.
I built OSG with 4.4.0
The core of osgCompute built but the examples didn't.
I'll collect the error messages and post them later this AM
CD


J.P. Delport wrote:
> Hi,
> 
> pls send the error message
> s you are getting. Also pls send output of gcc 
> -v and g++ -v.
> 
> Did you build the CUDA examples that came with 4.0? What did you build 
> OSG with?
> 
> jp
> 
> On 06/10/2011 23:16, Conan Doyle wrote:
> 
> > Things are moving along nicely, until I tried to build osgCompute with CUDA 
> > 4.0 and gcc44.  It appears that some thing is getting pulled from gcc 4.1.2 
> > tree in the build process.  I set an alias for gcc/g++ to point to gcc44 
> > and g++44, as well as exported CC/CXX to point to these versions...   
> > Sounds like maybe I am missing something on selecting the desired version 
> > of gcc.  I made all of the changes in the CMake files to point to the 
> > correct version of cuda, and check it thrice.  Any suggetsion?
> > 
> > CD
> > 
> > 
> > J.P. Delport wrote:
> > 
> > > Hi,
> > > 
> > > I've just recently compiled osgCuda with CUDA 4.0 on 64-bit with gcc/g++
> > > 4.4 (which is a requirement for nvcc). I had to make only minor changes
> > > and most of these are already checked into the trunk of osgCuda.
> > > 
> > > See thread here:
> > > http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/71107
> > > 
> > > cheers
> > > jp
> > > 
> > > On 05/10/2011 15:10, Conan Doyle wrote:
> > > 
> > > 
> > > > 64 bit.  I modified this post after your reply to say that I am using 
> > > > Cuda 4.0, which is a requirement.  I have a feeling there may need to 
> > > > be some mods made to osgCuda to support 4.0.
> > > > 
> > > > CD
> > > > 
> > > > 
> > > > J.P. Delport wrote:
> > > > 
> > > > 
> > > > > Hi,
> > > > > 
> > > > > I think it should work, 32/64 bit? What compiler do you have? If you
> > > > > supply some error messages maybe someone can help.
> > > > > 
> > > > > cheers
> > > > > jp
> > > > > 
> > > > > On 05/10/2011 14:58, Conan Doyle wrote:
> > > > > 
> > > > > 
> > > > > 
> > > > > > osgCuda was my first choice, but I will not compile on my machine.  
> > > > > > I am using OSG 3.0.1 and the SVN version of osgCuda, on RHEL 5.4. 
> > > > > > Is that a workable combination?
> > > > > > 
> > > > > > CD
> > > > > > 
> > > > > > 
> > > > > > J.P. Delport wrote:
> > > > > > 
> > > > > > 
> > > > > > 
> > > > > > > Hi,
> > > > > > > 
> > > > > > > an alternative to doing this manually would be to look at
> > > > > > > osgCompute/osgCuda. Even if you don't use osgCuda you can learn 
> > > > > > > from
> > > > > > > there how to do what you want.
> > > > > > > 
> > > > > > > cheers
> > > > > > > jp
> > > > > > > 
> > > > > > > On 05/10/2011 01:28, Conan Doyle wrote:
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > 
> > > > > > > > Hi,
> > > > > > > > 
> > > > > > > > [dumbquestion]
> > > > > > > > 
> > > > > > > > I am integrating some cuda into my osg app and one call 
> > > > > > > > requires the texture name/id.  How do I get that from my 
> > > > > > > > texture object?  I look through the source code and only found 
> > > > > > > > and id method in TextureObject, but my attempts to retrieive 
> > > > > > > > this bit of data eludes me.
> > > > > > > > 
> > > > > > > > [/dumbquestion]
> > > > > > > > 
> > > > > > > > Thank you!
> > > > > > > > 
> > > > > > > > Cheers,
> > > > > > > > Conan
> > > > > > > > 
> > > > > > > > ------------------
> > > > > > > > Read this topic online here:
> > > > > > > > http://forum.openscenegraph.org/viewtopic.php?p=43179#43179
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > _______________________________________________
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> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > > 
> > > > > > > 
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