Hi,

an alternative to doing this manually would be to look at osgCompute/osgCuda. Even if you don't use osgCuda you can learn from there how to do what you want.

cheers
jp

On 05/10/2011 01:28, Conan Doyle wrote:
Hi,

[dumbquestion]

I am integrating some cuda into my osg app and one call requires the texture 
name/id.  How do I get that from my texture object?  I look through the source 
code and only found and id method in TextureObject, but my attempts to 
retrieive this bit of data eludes me.

[/dumbquestion]

Thank you!

Cheers,
Conan

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