Hi,

First, I am sorry if my questions seem naive, I am really a newbie in OSG/3D.

My question is about the 3D models used by both of you in OSG: 
- do you create your own 3D models yourselves with OSG ?
- or with other software like Blender, 3DS Max, Maya ?
- or do you buy or export free ones. Creating such 3D models needs artistic 
abilites and a lot of time, that's why my questionning ?

The next question is about the exportation between 3DS max (or Blender, 
whatover 3D modeler) to OSG: when exporting, for example, an animated 3D models 
from these 3D modelers, does OSG preserve these animations/texturing ? Or, all 
are lost and need to be redefined with OSG ?

Thank you!

Cheers,
Maia

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43603#43603





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