Hi, First, I am sorry if my questions seem naive, I am really a newbie in OSG/3D.
My question is about the 3D models used by both of you in OSG: - do you create your own 3D models yourselves with OSG ? - or with other software like Blender, 3DS Max, Maya ? - or do you buy or export free ones. Creating such 3D models needs artistic abilites and a lot of time, that's why my questionning ? The next question is about the exportation between 3DS max (or Blender, whatover 3D modeler) to OSG: when exporting, for example, an animated 3D models from these 3D modelers, does OSG preserve these animations/texturing ? Or, all are lost and need to be redefined with OSG ? Thank you! Cheers, Maia ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43603#43603 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

