Hi Ryan,
On 31/10/2011 23:48, Ryan Pavlik wrote:
My workflow for simple applications is: Create/find models in Google
SketchUp (the 3D warehouse is very useful). Export to OSG -
https://github.com/rpavlik/sketchupToOSG - this works even with the free
SketchUp by automating the export to COLLADA and conversion to OSG.
wow, first time I've heard of this. Nice work.
jp
Ryan
On Fri, Oct 28, 2011 at 2:37 PM, Maia Randria
<[email protected]
<mailto:[email protected]>> wrote:
Hello,
Thank you so much for all these helpful advices. I really appreciate
that.
I already bought the e-book of Rui and started to look into it. I
read also the book of Paul Martz. Great books.
My concern is about the time required for the development of a VR
application with OSG +VR Juggler (we are going to have a CAVE for
neuroscience research) compared to high-level-based engines like
Virtools or Vizard of WorldViz. I dont' know if you know both of them ?
I am evaluating these software in order to decide which one(s) could
fit for our needs.
Thanks again,
Maia
John Richardson wrote:
> Hello,
>
> The real question is how do you import models from commercial and
open source packages into OSG and support for animations,....
>
> Others can chime in technically on this...
>
> Yes, it does take artistic talent. However, your email is from
Université Laval. So you have a perfect solution. Collaborate with
the art department.
>
> However, I will give a synopsis of my process. I am not an artist.
>
> 0) The first step is buying the Wang Rui book on OSG.
> 1) Acquire Blender.
> 2) Acquire one or more commercial systems with large numbers of
example models with an acceptable reuse license.
> Note: If your university has various numbers of 3-D modeling and
animation systems take their various and sundry examples and export
to VRML or COLLADA. Then examine their other export formats [File
--> Export or whatever menu item does the trick]. The best of the
proprietary formats are 3DS, LWO, OBJ. Now, when I say best or talk
about VRML / X3D / COLLADA, I am talking about the file
interoperability problem. These comments are just my philosophical
workaround.
>
> So, now you have a lot of scene components. Either arrange them
in your modeler of choice [originally before export with an artist]
or import the exported examples and arrange them [you don't need an
artist since I can do this]. I suggest that you give them useful
names and if possible, give them useful names at the nodes that you
may be interested in accessing via OSG for your simulations. There
is no more advice I can give at this point on naming. The Web3D
people tried with the H-Anim standard and other profiles to X3D [See
the Poser character animation system if the university has one]. The
problem domain is huge and nobody seem to be able to make train
loads of money on the solution so there is no satisfactory solution.
>
> 3) Turn your yourself or your programmer collaborators loose on
the OSG coding for import and scene manipulation. The coders should
know the process for compiling/downloading. You already know how to
access this list for advice.
>
> Also, note that there are lots of contributors to this list that
can code if you have funding available [Guay, Hanson, Martz, Cigar,
Osfield,....<insert name I left out here>,...].
>
> If your goal involves students, then I suggest that you approach
the issue from a architectural perspective. There are a lot of
architectural programs in the USD 50-150 range that export to VRML
and probably 3DS and OBJ/LWO/DXF. These can be acquired at almost
every Apple Store for the Mac and every Best Buy or Fry's or
whatever giant Canadian electronics superstore is in your area for
the PC [and possibly for the Mac] [Punch!;TurboCAD;...]. A nice city
block or representation of Université Laval would be a starting
point. Then just see if you can get a traffic or pedestrian
simulation completed. This strategy is like using the iPhone's Siri
[or Google Voice] as opposed to Dragon Naturally Speaking. The
learning curve is a little bit easier. But DO NOT FORGET BLENDER
[relatively steep learning curve]. The students need a portfolio.
>
> John F. Richardson
>
> -----Original Message-----
> From: [mailto:] On Behalf Of Maia Randria
> Sent: Thursday, October 27, 2011 12:26 PM
> To:
> Subject: 3D models used in OSG ?
>
> Hi,
>
> First, I am sorry if my questions seem naive, I am really a
newbie in OSG/3D.
>
> My question is about the 3D models used by both of you in OSG:
> - do you create your own 3D models yourselves with OSG ?
> - or with other software like Blender, 3DS Max, Maya ?
> - or do you buy or export free ones. Creating such 3D models
needs artistic abilites and a lot of time, that's why my questionning ?
>
> The next question is about the exportation between 3DS max (or
Blender, whatover 3D modeler) to OSG: when exporting, for example,
an animated 3D models from these 3D modelers, does OSG preserve
these animations/texturing ? Or, all are lost and need to be
redefined with OSG ?
>
> Thank you!
>
> Cheers,
> Maia
>
>
> _______________________________________________
> osg-users mailing list
>
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> ------------------
> Post generated by Mail2Forum
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43620#43620
_______________________________________________
osg-users mailing list
[email protected]
<mailto:[email protected]>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
Ryan Pavlik
HCI Graduate Student
Virtual Reality Applications Center
Iowa State University
[email protected] <mailto:[email protected]>
http://academic.cleardefinition.com
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard.
The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.
This message has been scanned for viruses and dangerous content by MailScanner,
and is believed to be clean.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org