Hi Maia,
May I suggest that you take a look at Remo 3D, a 3D modeler with
OpenSceneGraph support, available from www.remograph.com. There is a 30
days fully functional evaluation license available.
Regards,
Andreas
On 2011-10-27 21:25, Maia Randria wrote:
Hi,
First, I am sorry if my questions seem naive, I am really a newbie in OSG/3D.
My question is about the 3D models used by both of you in OSG:
- do you create your own 3D models yourselves with OSG ?
- or with other software like Blender, 3DS Max, Maya ?
- or do you buy or export free ones. Creating such 3D models needs artistic
abilites and a lot of time, that's why my questionning ?
The next question is about the exportation between 3DS max (or Blender,
whatover 3D modeler) to OSG: when exporting, for example, an animated 3D models
from these 3D modelers, does OSG preserve these animations/texturing ? Or, all
are lost and need to be redefined with OSG ?
Thank you!
Cheers,
Maia
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43603#43603
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