On 2/1/2012 7:02 AM, Ethan Fahy wrote: > I had been building terrain complexes using osgdem using both the -d and -t > flags to combine elevation and textures. This works great when I have > relatively low resolution. I am now running into scenarios where I am using > 1 meter lidar elevation data and want the maximum number of levels. This > takes hours to generate, but I may be looking at the same area over and over. > However, the texture that I wrap onto that same are will be changing. Do I > need to run osgdem for each texture? As far as I can see in the > documentation there isn't any way to add texture to an existing > osgdem-generated terrain complex; am I wrong? I know that for each level, > osgdem is breaking up the original texture and doing level of detail > wrappings for it, so maybe it is impossible. I may end up digging into the > source code for osgdem to see what can be done but wanted to pose this > question to the forum to see if anyone has any ideas about whether this can > be done already or how feasible it is to > do this by changing the existing source code. Thanks!
One word: osgEarth. http://osgearth.org/ It can drape new imagery onto VPB-built terrain models, or can just build the terrain models on the fly with whatever imagery you want. If you want pre-compiled binaries, they're available through my company's support program. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

