As I try more cases I'll be able to get a better sense of the speed differences 
and if I do any systematic tests I'll report back.

My main concern at this point is whether I'll be able to use my existing 
nodevisitors on objects such as trees that are clamped onto osgEarth.  My 
existing code is pretty straight forward because I load the tree.ive file to an 
osg node directly.  In osgEarth, I'm not sure how I could go about accessing 
the osg node of the tree, or how osgEarth even stores the tree.ive as a node.

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http://forum.openscenegraph.org/viewtopic.php?p=45192#45192





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