As I try more cases I'll be able to get a better sense of the speed differences and if I do any systematic tests I'll report back.
My main concern at this point is whether I'll be able to use my existing nodevisitors on objects such as trees that are clamped onto osgEarth. My existing code is pretty straight forward because I load the tree.ive file to an osg node directly. In osgEarth, I'm not sure how I could go about accessing the osg node of the tree, or how osgEarth even stores the tree.ive as a node. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45192#45192 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

