robertosfield wrote: > > Porting from osgProducer::Viewer to osgViewer::Viewer shouldn't be too > difficult, it all depends upon how much code your application used > Producer directly.
That's good to hear, I've seen some parts that weren't immediatly obvious but I'm sure it'll be manageable then. Most of it was reconstructable with seemingly the same functionality and it ended up compiling without errors, the only part I couldn't directly find a equivalent functionality for that i nthe original application they used rendersurface to be able to set the videocard or screen on which the windows should be projected. But I guess that would be something for a different thread if I can't figure that out. > > What you are doing with the OSG code is very simply and wouldn't be > expected to crash, so there is something amiss with you libs or > plugins. I can't say what this might be from the stack trace. > > Personally I'd download the source code to OpenSceneGraph-3.0.1 and > build and install it yourself. Then just rebuild and run your > application against this, this way you can make sure that everything > is built and running correctly against each other. > > Robert. > Allright, I will try that next week. Thank you for your help, and I'll be sure to report progress back to aid any googlers from the future. Cheers, Mark _______________________________________________ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ------------------ Post generated by Mail2Forum[/quote] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46345#46345 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

