Hi Mark,

On 16 March 2012 12:37, Mark Green <hlgamead...@hotmail.com> wrote:
> That's good to hear, I've seen some parts that weren't immediatly obvious but 
> I'm sure it'll be manageable then. Most of it was reconstructable with 
> seemingly the same functionality and it ended up compiling without errors, 
> the only part I couldn't directly find a equivalent functionality for that i 
> nthe original application they used rendersurface to be able to set the 
> videocard or screen on which the windows should be projected. But I guess 
> that would be something for  a different thread if I can't figure that out.

For fine control over the creation of windows and which screen to
place them on have a look at the osgcamera example, in particular it's
the set up of osg::GraphicsContext::Traits that provides the fine
control of what windows you want created.

Robert.
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