Hi Mark, On 16 March 2012 12:37, Mark Green <hlgamead...@hotmail.com> wrote: > That's good to hear, I've seen some parts that weren't immediatly obvious but > I'm sure it'll be manageable then. Most of it was reconstructable with > seemingly the same functionality and it ended up compiling without errors, > the only part I couldn't directly find a equivalent functionality for that i > nthe original application they used rendersurface to be able to set the > videocard or screen on which the windows should be projected. But I guess > that would be something for a different thread if I can't figure that out.
For fine control over the creation of windows and which screen to place them on have a look at the osgcamera example, in particular it's the set up of osg::GraphicsContext::Traits that provides the fine control of what windows you want created. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org