Depending on what you're projecting your channels onto (i.e. a spherical
dome surface), you may need to come up with some asymmetrical "custom"
frustums for each channel so as to minimize overlap and edge blending
artifacts...

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ruigang
Yang
Sent: Friday, August 17, 2012 9:03 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] post-rendering warping and off-axis projection

Thank you all for the quick reply. 

I also studied quite bit recently. The RTT camera is exactly what I
need. 
In the OSG cookbook, there is a powerwall exsample. The use of
slave-camea can make off-axis projection easier to set. 

Thank you!

Cheers,
Mark

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=49310#49310





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