Depending on what you're projecting your channels onto (i.e. a spherical dome surface), you may need to come up with some asymmetrical "custom" frustums for each channel so as to minimize overlap and edge blending artifacts...
-----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ruigang Yang Sent: Friday, August 17, 2012 9:03 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] post-rendering warping and off-axis projection Thank you all for the quick reply. I also studied quite bit recently. The RTT camera is exactly what I need. In the OSG cookbook, there is a powerwall exsample. The use of slave-camea can make off-axis projection easier to set. Thank you! Cheers, Mark ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49310#49310 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org