Hello Ruigang,

Check the osgdistortion example.
IIRC, the example uses a RTT-Camera and displays a subdivided (and properly distorted) mesh and maps the RTT-result on it. For the off-axis projection I think you can either set up the projection matrices on your own, or use the viewers setUpViewForPanoramicSphericalDisplay() convenience methods.

cheers
Sebastian
Hi,

I am in the process of converting an OpenGL-based multi-channel program to OSG. It is 
designed for a multi-projector environment. Could someone provide some hints as how to 
implement a 2D warping of the rendered image? It has to be efficient since it needs to be 
done for every frame. Is the function "setPostDrawCallback" a good place to 
start?

In addition, is there any glFrustrum-equivalent function call to allow off-axis 
projection?

Any help is grreatly appreciated. I am new to OSG.

Cheers,
Mark

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