Hi,

Nice idea, but there is no other callback antwhere in the code, so i don't think so.

thanks,
   Vincent.

Le 23/08/2012 08:55, Stephan Huber a écrit :
Hi,

any chance there's another updatecallback attached to one of the geode's
parents and it is missing  a "traverse(node, nv)" ?

cheers,
Stephan

Am 23.08.12 08:42, schrieb Vincent Bourdier:
Hi,

I'm currently having some troubles in my code that I didn't understand.
Some help would be very apreciated :

I have a nodeCallback to animate a shader.
I set this callback as nodeCallback on a geode that is displayed, but
the callback operator() is never called.
I set the same callback as CullCallback on the same geode, now it works.

Maybe this is something very simple, but after a day on this issue I'm
getting mad.

Thanks for your help.

Regards,
    Vincent.


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