Hi,

any chance there's another updatecallback attached to one of the geode's
parents and it is missing  a "traverse(node, nv)" ?

cheers,
Stephan

Am 23.08.12 08:42, schrieb Vincent Bourdier:
> Hi,
> 
> I'm currently having some troubles in my code that I didn't understand.
> Some help would be very apreciated :
> 
> I have a nodeCallback to animate a shader.
> I set this callback as nodeCallback on a geode that is displayed, but
> the callback operator() is never called.
> I set the same callback as CullCallback on the same geode, now it works.
> 
> Maybe this is something very simple, but after a day on this issue I'm
> getting mad.
> 
> Thanks for your help.
> 
> Regards,
>    Vincent.
> 

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