Hi, any chance there's another updatecallback attached to one of the geode's parents and it is missing a "traverse(node, nv)" ?
cheers, Stephan Am 23.08.12 08:42, schrieb Vincent Bourdier: > Hi, > > I'm currently having some troubles in my code that I didn't understand. > Some help would be very apreciated : > > I have a nodeCallback to animate a shader. > I set this callback as nodeCallback on a geode that is displayed, but > the callback operator() is never called. > I set the same callback as CullCallback on the same geode, now it works. > > Maybe this is something very simple, but after a day on this issue I'm > getting mad. > > Thanks for your help. > > Regards, > Vincent. > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

