Hi

iirc update traversals (and may be event traversals too) dont traverse 
subgraphs under nested cameras. Is it your case?

Cheers.

23.08.2012, 11:09, "Vincent Bourdier" <[email protected]>:
> Hi,
>
> Nice idea, but there is no other callback antwhere in the code, so i
> don't think so.
>
> thanks,
>     Vincent.
>
> Le 23/08/2012 08:55, Stephan Huber a écrit :
>
>>  Hi,
>>
>>  any chance there's another updatecallback attached to one of the geode's
>>  parents and it is missing  a "traverse(node, nv)" ?
>>
>>  cheers,
>>  Stephan
>>
>>  Am 23.08.12 08:42, schrieb Vincent Bourdier:
>>>  Hi,
>>>
>>>  I'm currently having some troubles in my code that I didn't understand.
>>>  Some help would be very apreciated :
>>>
>>>  I have a nodeCallback to animate a shader.
>>>  I set this callback as nodeCallback on a geode that is displayed, but
>>>  the callback operator() is never called.
>>>  I set the same callback as CullCallback on the same geode, now it works.
>>>
>>>  Maybe this is something very simple, but after a day on this issue I'm
>>>  getting mad.
>>>
>>>  Thanks for your help.
>>>
>>>  Regards,
>>>      Vincent.
>
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