Hi iirc update traversals (and may be event traversals too) dont traverse subgraphs under nested cameras. Is it your case?
Cheers. 23.08.2012, 11:09, "Vincent Bourdier" <[email protected]>: > Hi, > > Nice idea, but there is no other callback antwhere in the code, so i > don't think so. > > thanks, > Vincent. > > Le 23/08/2012 08:55, Stephan Huber a écrit : > >> Hi, >> >> any chance there's another updatecallback attached to one of the geode's >> parents and it is missing a "traverse(node, nv)" ? >> >> cheers, >> Stephan >> >> Am 23.08.12 08:42, schrieb Vincent Bourdier: >>> Hi, >>> >>> I'm currently having some troubles in my code that I didn't understand. >>> Some help would be very apreciated : >>> >>> I have a nodeCallback to animate a shader. >>> I set this callback as nodeCallback on a geode that is displayed, but >>> the callback operator() is never called. >>> I set the same callback as CullCallback on the same geode, now it works. >>> >>> Maybe this is something very simple, but after a day on this issue I'm >>> getting mad. >>> >>> Thanks for your help. >>> >>> Regards, >>> Vincent. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

