Is your method declared as const? I always forget that...
On Aug 23, 2012 8:28 AM, "Vincent Bourdier" <[email protected]>
wrote:

> Hi,
>
> I don't think, there are mutiple camera, for HUD, but the graph is
> attached to the main one.
>
> Regards,
>
> Vincent.
>
> Le 23/08/2012 10:28, Sergey Polischuk a écrit :
>
>> Hi
>>
>> iirc update traversals (and may be event traversals too) dont traverse
>> subgraphs under nested cameras. Is it your case?
>>
>> Cheers.
>>
>> 23.08.2012, 11:09, "Vincent Bourdier" <[email protected]>:
>>
>>> Hi,
>>>
>>> Nice idea, but there is no other callback antwhere in the code, so i
>>> don't think so.
>>>
>>> thanks,
>>>      Vincent.
>>>
>>> Le 23/08/2012 08:55, Stephan Huber a écrit :
>>>
>>>    Hi,
>>>>
>>>>   any chance there's another updatecallback attached to one of the
>>>> geode's
>>>>   parents and it is missing  a "traverse(node, nv)" ?
>>>>
>>>>   cheers,
>>>>   Stephan
>>>>
>>>>   Am 23.08.12 08:42, schrieb Vincent Bourdier:
>>>>
>>>>>   Hi,
>>>>>
>>>>>   I'm currently having some troubles in my code that I didn't
>>>>> understand.
>>>>>   Some help would be very apreciated :
>>>>>
>>>>>   I have a nodeCallback to animate a shader.
>>>>>   I set this callback as nodeCallback on a geode that is displayed, but
>>>>>   the callback operator() is never called.
>>>>>   I set the same callback as CullCallback on the same geode, now it
>>>>> works.
>>>>>
>>>>>   Maybe this is something very simple, but after a day on this issue
>>>>> I'm
>>>>>   getting mad.
>>>>>
>>>>>   Thanks for your help.
>>>>>
>>>>>   Regards,
>>>>>       Vincent.
>>>>>
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