Hi,
I don't think, there are mutiple camera, for HUD, but the graph is
attached to the main one.
Regards,
Vincent.
Le 23/08/2012 10:28, Sergey Polischuk a écrit :
Hi
iirc update traversals (and may be event traversals too) dont traverse
subgraphs under nested cameras. Is it your case?
Cheers.
23.08.2012, 11:09, "Vincent Bourdier" <vincent.bourd...@gmail.com>:
Hi,
Nice idea, but there is no other callback antwhere in the code, so i
don't think so.
thanks,
Vincent.
Le 23/08/2012 08:55, Stephan Huber a écrit :
Hi,
any chance there's another updatecallback attached to one of the geode's
parents and it is missing a "traverse(node, nv)" ?
cheers,
Stephan
Am 23.08.12 08:42, schrieb Vincent Bourdier:
Hi,
I'm currently having some troubles in my code that I didn't understand.
Some help would be very apreciated :
I have a nodeCallback to animate a shader.
I set this callback as nodeCallback on a geode that is displayed, but
the callback operator() is never called.
I set the same callback as CullCallback on the same geode, now it works.
Maybe this is something very simple, but after a day on this issue I'm
getting mad.
Thanks for your help.
Regards,
Vincent.
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