Hi,

I don't think, there are mutiple camera, for HUD, but the graph is attached to the main one.

Regards,

Vincent.

Le 23/08/2012 10:28, Sergey Polischuk a écrit :
Hi

iirc update traversals (and may be event traversals too) dont traverse 
subgraphs under nested cameras. Is it your case?

Cheers.

23.08.2012, 11:09, "Vincent Bourdier" <vincent.bourd...@gmail.com>:
Hi,

Nice idea, but there is no other callback antwhere in the code, so i
don't think so.

thanks,
     Vincent.

Le 23/08/2012 08:55, Stephan Huber a écrit :

  Hi,

  any chance there's another updatecallback attached to one of the geode's
  parents and it is missing  a "traverse(node, nv)" ?

  cheers,
  Stephan

  Am 23.08.12 08:42, schrieb Vincent Bourdier:
  Hi,

  I'm currently having some troubles in my code that I didn't understand.
  Some help would be very apreciated :

  I have a nodeCallback to animate a shader.
  I set this callback as nodeCallback on a geode that is displayed, but
  the callback operator() is never called.
  I set the same callback as CullCallback on the same geode, now it works.

  Maybe this is something very simple, but after a day on this issue I'm
  getting mad.

  Thanks for your help.

  Regards,
      Vincent.
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