Maybe would be easier to do a client-server approach to give orders to the renderer (server) and that the client program would hear the terminal orders.
2012/9/25 Jason Daly <jd...@ist.ucf.edu> > On 09/25/2012 12:04 PM, Christoffer Pettersson wrote: > >> hmm ok. I tried the code on another computer with specifications between >> the two computers mentioned before. This one running Slackware as well. And >> the code ran fine on this one. Theyre using the same terminal and as far as >> I know they also use the same compiler. >> >> As I mentioned before, Writing a proper gui is not an option. The >> framework needs to be controlled from the terminal. >> > > Hi, Christoffer, > > As Robert has hinted at, the OSG isn't really designed to be used from the > command line, and as such, it doesn't provide any interfaces to do so. > That usage model is rather antiquated and graphical interfaces are by far > the norm these days. > > As luck would have it, however, I recently implemented a tool that was > also required to be console-driven. The easiest way to handle it is to use > a separate thread to wait for and read your input (this way, stdin can > block as usual while waiting for a command, while the main viewer threads > can proceed merrily on their way). I'll send you my console app > (off-list), so you can have an example to follow. > > --"J" > > > ______________________________**_________________ > osg-users mailing list > osg-users@lists.**openscenegraph.org <osg-users@lists.openscenegraph.org> > http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** > openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> >
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