The cin in the render thread is not supposed to be there. They were just put 
there to see if they would block or not, which they did.  The problem i have is 
that if i write cin in any other thread than the render thread, then the thread 
containing the cin command does not block. It jumps over the cin command giving 
me an empty buffer. This happens on 1 out of the 3 computers i have tested the 
code on. On the other 2, the cin command succesfully blocks.

Kind regards 
Christoffer

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