Hi Robert,

There seems to be a glitch with the stereo offset (eye speration) that
changes for each manipulators. running "osgviewer --stereo cow.osgt" (which
runs anaglyph sterao mode) and swapping manipulators (1 to 7 keys) shows
the unwanted glitch...

--
Mathieu


On 20 June 2013 18:46, Robert Osfield <[email protected]> wrote:

> Hi Laurens,
>
> On 20 June 2013 16:52, Robert Osfield <[email protected]> wrote:
> > I will continue to look into what amiss in the
> > View::assignStereoOrKeystoneToCamera() method, it did work when I
> > original wrote the code but there must have been a regression in one
> > of the later refactors of the code as I moved it from the osgkeystone
> > testbed example into osgViewer.  If I can't resolve this right away
> > I'll leave the SceneView stereo fallback in place for the 3.1.8 dev
> > release.
>
> I have now tracked down the bug in handling of mouse coordinates to
> code that assumed a master Camera's viewport was null when the slave
> Cameras do the rendering.  This wasn't actually a valid assumption so
> I've now added handling for the case where the master Camera has a
> viewport.  With this fix I can now remove the commented out assignment
> of stereo slave Cameras.
>
> I have tested anaglyphic and split strereo options but can't test
> QUAD_BUFFER, could you do an svn update/rebuild and let me know if it
> now works OK.
>
> Thanks,
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to