Hi Robert, There seems to be a glitch with the stereo offset (eye speration) that changes for each manipulators. running "osgviewer --stereo cow.osgt" (which runs anaglyph sterao mode) and swapping manipulators (1 to 7 keys) shows the unwanted glitch...
-- Mathieu On 20 June 2013 18:46, Robert Osfield <[email protected]> wrote: > Hi Laurens, > > On 20 June 2013 16:52, Robert Osfield <[email protected]> wrote: > > I will continue to look into what amiss in the > > View::assignStereoOrKeystoneToCamera() method, it did work when I > > original wrote the code but there must have been a regression in one > > of the later refactors of the code as I moved it from the osgkeystone > > testbed example into osgViewer. If I can't resolve this right away > > I'll leave the SceneView stereo fallback in place for the 3.1.8 dev > > release. > > I have now tracked down the bug in handling of mouse coordinates to > code that assumed a master Camera's viewport was null when the slave > Cameras do the rendering. This wasn't actually a valid assumption so > I've now added handling for the case where the master Camera has a > viewport. With this fix I can now remove the commented out assignment > of stereo slave Cameras. > > I have tested anaglyphic and split strereo options but can't test > QUAD_BUFFER, could you do an svn update/rebuild and let me know if it > now works OK. > > Thanks, > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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