You are right, I just began using stereo while testing this release, looks
corrects to me also.

--
Mathieu


On 21 June 2013 12:02, Robert Osfield <robert.osfi...@gmail.com> wrote:

> Hi Mathieu,
>
> On 21 June 2013 10:47, Mathieu MARACHE <mathieu.mara...@gmail.com> wrote:
> > There seems to be a glitch with the stereo offset (eye speration) that
> > changes for each manipulators. running "osgviewer --stereo cow.osgt"
> (which
> > runs anaglyph sterao mode) and swapping manipulators (1 to 7 keys) shows
> the
> > unwanted glitch...
>
> I just tested it and the change in stereo offset is down to the way
> that trackball style manipulators scale the eye offsets relative to
> the distance to the point of rotation so that point of rotation lies
> on the image plane, while the immersed in the world style manipulators
> like Drive and FlightManipulators don't adjust the eye offsets,
> instead keeping the settings such that the object should appear as far
> away from the users eyes as the distance in the virtual world.
>
> So, to me it looks correct, and will have been how things have been
> behaving prior to may changes to osgViewer to support stereo.
>
> Robert.
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