You are right, I just began using stereo while testing this release, looks corrects to me also.
-- Mathieu On 21 June 2013 12:02, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Mathieu, > > On 21 June 2013 10:47, Mathieu MARACHE <mathieu.mara...@gmail.com> wrote: > > There seems to be a glitch with the stereo offset (eye speration) that > > changes for each manipulators. running "osgviewer --stereo cow.osgt" > (which > > runs anaglyph sterao mode) and swapping manipulators (1 to 7 keys) shows > the > > unwanted glitch... > > I just tested it and the change in stereo offset is down to the way > that trackball style manipulators scale the eye offsets relative to > the distance to the point of rotation so that point of rotation lies > on the image plane, while the immersed in the world style manipulators > like Drive and FlightManipulators don't adjust the eye offsets, > instead keeping the settings such that the object should appear as far > away from the users eyes as the distance in the virtual world. > > So, to me it looks correct, and will have been how things have been > behaving prior to may changes to osgViewer to support stereo. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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