Hi Mathieu,

On 21 June 2013 10:47, Mathieu MARACHE <[email protected]> wrote:
> There seems to be a glitch with the stereo offset (eye speration) that
> changes for each manipulators. running "osgviewer --stereo cow.osgt" (which
> runs anaglyph sterao mode) and swapping manipulators (1 to 7 keys) shows the
> unwanted glitch...

I just tested it and the change in stereo offset is down to the way
that trackball style manipulators scale the eye offsets relative to
the distance to the point of rotation so that point of rotation lies
on the image plane, while the immersed in the world style manipulators
like Drive and FlightManipulators don't adjust the eye offsets,
instead keeping the settings such that the object should appear as far
away from the users eyes as the distance in the virtual world.

So, to me it looks correct, and will have been how things have been
behaving prior to may changes to osgViewer to support stereo.

Robert.
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