Thanks Laurens, fix looks good (fixes a "copy and paste" bug), now
merged and submitted to svn/trunk.

On 21 June 2013 09:45, Laurens Voerman <[email protected]> wrote:
> Hi Robert,
> I just tested openGL quadbuffered stereo with the osgviewer, the mouse works
> again, so does the keystonecorrection, but the right-eye render to texture
> camera appears not to clear it's color buffer.
> I found the problem in src\osgViewer\View.cpp, fix attached.
>
> Regards, Laurens.
>
>
> On 6/20/2013 6:46 PM, Robert Osfield wrote:
>>
>> Hi Laurens,
>>
>> On 20 June 2013 16:52, Robert Osfield <[email protected]> wrote:
>>>
>>> I will continue to look into what amiss in the
>>> View::assignStereoOrKeystoneToCamera() method, it did work when I
>>> original wrote the code but there must have been a regression in one
>>> of the later refactors of the code as I moved it from the osgkeystone
>>> testbed example into osgViewer.  If I can't resolve this right away
>>> I'll leave the SceneView stereo fallback in place for the 3.1.8 dev
>>> release.
>>
>> I have now tracked down the bug in handling of mouse coordinates to
>> code that assumed a master Camera's viewport was null when the slave
>> Cameras do the rendering.  This wasn't actually a valid assumption so
>> I've now added handling for the case where the master Camera has a
>> viewport.  With this fix I can now remove the commented out assignment
>> of stereo slave Cameras.
>>
>> I have tested anaglyphic and split strereo options but can't test
>> QUAD_BUFFER, could you do an svn update/rebuild and let me know if it
>> now works OK.
>>
>> Thanks,
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>
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