Hi LearningOSG,

GLSL shaders could be converted  to HLSL 'on the fly' via ANGLE project,

cannot say if you'd take this task, but should be, in principle, very
similar to what was already done:

 just a modified ANGLE source should be used to be combined with what was
already done. Fortunately licenses of all involved projects do allow such a
thing.

Regards
Sergey


On Sat, Jun 28, 2014 at 3:49 AM, LearningOSG LearningOSG <
[email protected]> wrote:

> Hi Nick,
>    This is only the very simple methods to provide the full(90%)
> convert,if not use GLSL shader parts,if you also want use GLSL shades,I
> know a new tool can convert GLSL to HLSL,Have some suggestions:
>    1.If you want to use this in OSG MT static Mode,minor osg lines changes
> is need.
>    2.If you want to write directx codes in osg,you need to use OSG MT Mode.
>    3.Currently please use only .ive files only ,this can ensure run
> successful,otherwise,such as .osg,.osgt files have problems,in theory the
> .osg and .ive file is equal,i haven't times in this aspect to dig the
> reason.
>    thank all of you kindly.
>    cheers
>    Learned osg five months
>
>
>
> 2014-06-28 5:37 GMT+08:00 Trajce Nikolov NICK <
> [email protected]>:
>
> I tried it at my end as well. Well, I think Mr. Zhu (?) deserve credit for
>> being the first one that "publicly" tried this after the big and somewhat
>> weird marketing. It is just linking osg against gldirect library and you
>> can run osg now on XBox :-) (Robert? :-)). I read all the nice defensive
>> thoughts from the community about language barriers, cultural differences
>> etc.(which afterall made me feel bad since I commented in not so friendly
>> fashion), still thinking that Mr. Zhu (?)  could have been nice to the
>> community as well by not making such a big noise and describing it in just
>> a line of nice email and to not make the curious from the community to
>> download 1.1GB of compiled all of OSG where just a link (or built) gldirect
>> would be enough
>>
>> Nick
>>
>> Nick
>>
>>
>> On Fri, Jun 27, 2014 at 9:25 PM, Thomas Hogarth <[email protected]
>> > wrote:
>>
>>> I've deleted the binaries and am uploading the binaries.
>>>
>>> It's just osg built with all the example etc again that mesa lib.
>>>
>>> ------------------
>>> Read this topic online here:
>>> http://forum.openscenegraph.org/viewtopic.php?p=60007#60007
>>>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>
>>
>>
>> --
>> trajce nikolov nick
>>
>> _______________________________________________
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>>
>>
>
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>
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