Hi Sergey,
   Maybe make some disturb for the list members,the following things i want
to emphasize:
   1.The currently Lua interface and features which osg is developping
haven't any relationships with OSGWARES 1.0 Beta.
   2.In fact the big problems all the advanced osg develops faced is for
Example:
     Sergey,Now a very ideal poeple or company hired you,and give you tons
of moneys,and you get all of the offers and tell them please give me a team
and many many years?just like delta3d???
   Say sorry first for the disturbs,and i wantn't to discuss no more not
related with technology.
   cheers
   Learned osg five months


2014-06-28 10:28 GMT+08:00 Sergey Kurdakov <[email protected]>:

> Hi LearningOSG,among other feature which  were mentioned was lua
> scripting - this is exact feature which is now developed by Robert ( in the
> past it was possible to script osg from other languages though, such as C#
> ).
>
> btw I do not blame you, just try to convey to you, that how you behave
> looks weird to the members of the list and even to Chris ( you may ask him
> ), so that if you get a message ( not offense - it is not intended) you may
> try to change somewhat how you announce things and not be banned some day
> due to how others see your actions.
>
> Regards
>
> Sergey
>
>
>
>
>
> On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG <
> [email protected]> wrote:
>
>> Hi Sergey,
>>    First i never wantn't to emphasize osg to d3d9 features,this is only a
>> feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
>> mailing lists again,one day a people named Chris Hanson in this list,say he
>> is in 51 areas about this feature,then have following Robert's justice and
>> discusses,I am only a osg leaner,and not selling softwares,until currently.
>>     cheers
>>    Learned osg five months
>>
>>
>> 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG <[email protected]>
>> :
>>
>> Hi Sergey,
>>>    Agreed all of your points,but you seems ignored the most important
>>> one point,all of the customers they only want the immediately results,and
>>> the result quality is required highly,rarely of them hope to have dangers
>>> to engage a thing too far to realize and not know the final results.
>>>    Say sorry first,because i wantn't to ment a osg software before,his
>>> name is delta3d,they first get the american army's amounts money help to
>>> develop the thing which army needed,and many years pasted,now you can see
>>> the results.
>>>    OSG to D3D9's convert is very simple,and i also conside this is
>>> nothing,so never mind.
>>>
>>>    cheers
>>>
>>>    Learned osg five months
>>>
>>>
>>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>:
>>>
>>>>  Hi LearningOSG,
>>>>
>>>> >This is a very very minor works
>>>>
>>>> yes, but you won't stop moving further? it would be sad if all
>>>> endeavors just stopped at the first step.
>>>>
>>>> as for
>>>>
>>>> >and many of them have no time to learn osg,they needed the final
>>>> results,the >finished simulator that they can used directly.
>>>>
>>>> and  for that normal customers  hire software developers and if these
>>>> customers are instead themselves software developers, then like you they
>>>> are capable to make something valuable in relatively short time frames,
>>>>
>>>> so what is your exact point - to promote OSG to customers or to
>>>> developers?
>>>>
>>>> These are two different tasks.
>>>>
>>>> >even not know what is OSG
>>>>
>>>> so if your task is to promote OSG to those who do not know graphics
>>>> programming at all to hire graphics programmers - that is fine, and demos
>>>> are really what is needed, but showing that  directx 9 can be supported is
>>>> not really good selling point to even naive customer. Because windows xp is
>>>> already discontinued, and almost all win 7 capable computers have opengl
>>>> compatible cards with respective drivers and very well served by osg as it
>>>> is.
>>>>
>>>> currently - what could be a hot sell - is a support for DX 11 features
>>>> ( to have osg based projects in windows METRO  apps and to run on
>>>> current XBOX )
>>>>
>>>> and it is already can be done via ANGLE project which  currently
>>>> supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
>>>> little limited compared to OpenGL 4.x , if the game or software is heavily
>>>> shader based - differences are minimal. and with your 'fixed part' being
>>>> done - even fixed pipeline could be supported ( if it is used in a project
>>>> ).
>>>>
>>>> So, it is not like - that some new feature could be a selling point.
>>>> Rather - the existing demand should be met with specific features.
>>>>
>>>> but you will see that by yourself - that over time just you new feature
>>>> - dx9 support won't attract much attention.
>>>>
>>>> Regards
>>>> Sergey
>>>>
>>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>>>> [email protected]> wrote:
>>>>
>>>>> Hi Sergey,
>>>>>    This is a very very minor works in osg,please not mind,and thanks
>>>>> to use LearningOSG,this is what i am doing,and like this name,OSG is
>>>>> a excellent lower simulation layer,just like Linux.
>>>>>    But for world customers,they even not know what is OSG,and many of
>>>>> them have no time to learn osg,they needed the final results,the finished
>>>>> simulator that they can used directly.
>>>>>     cheers
>>>>>    Learned osg five months
>>>>>
>>>>>
>>>>>
>>>>
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>>>> [email protected]
>>>>
>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>
>>>>
>>>
>>
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