Hi LearningOSG >Sergey,Now a very ideal poeple or company hired you,and give you tons of >moneys,and you get all of the offers and tell them please give me a team and >many many years?just like delta3d???
this is exactly not a question to discuss on a list which is about technical developments of osg. there could be those who can find someone ready to finance big projects, much bigger than few people working on delta3d ( I seen few such start up companies personally ), but those who managed to convince - did not dig into much of tech details, so discussions of business and technical features are two separate things - and exactly no one discussed bussiness opportunities on the list ( except of occasional position offerings ) I think, that I'm so much talented like you - so I could only congratulate you and your progress with osg. But please - ask tech questions, post your achievements but do not try to touch how to convince someone to finance projects, it's off topic. Regards Sergey On Sat, Jun 28, 2014 at 6:44 AM, LearningOSG LearningOSG < [email protected]> wrote: > Hi Sergey, > Maybe make some disturb for the list members,the following things i > want to emphasize: > 1.The currently Lua interface and features which osg is developping > haven't any relationships with OSGWARES 1.0 Beta. > 2.In fact the big problems all the advanced osg develops faced is for > Example: > Sergey,Now a very ideal poeple or company hired you,and give you tons > of moneys,and you get all of the offers and tell them please give me a team > and many many years?just like delta3d??? > Say sorry first for the disturbs,and i wantn't to discuss no more not > related with technology. > cheers > Learned osg five months > > > 2014-06-28 10:28 GMT+08:00 Sergey Kurdakov <[email protected]>: > > Hi LearningOSG,among other feature which were mentioned was lua >> scripting - this is exact feature which is now developed by Robert ( in the >> past it was possible to script osg from other languages though, such as C# >> ). >> >> btw I do not blame you, just try to convey to you, that how you behave >> looks weird to the members of the list and even to Chris ( you may ask him >> ), so that if you get a message ( not offense - it is not intended) you may >> try to change somewhat how you announce things and not be banned some day >> due to how others see your actions. >> >> Regards >> >> Sergey >> >> >> >> >> >> On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG < >> [email protected]> wrote: >> >>> Hi Sergey, >>> First i never wantn't to emphasize osg to d3d9 features,this is only >>> a feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg >>> mailing lists again,one day a people named Chris Hanson in this list,say he >>> is in 51 areas about this feature,then have following Robert's justice and >>> discusses,I am only a osg leaner,and not selling softwares,until currently. >>> cheers >>> Learned osg five months >>> >>> >>> 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG <[email protected] >>> >: >>> >>> Hi Sergey, >>>> Agreed all of your points,but you seems ignored the most important >>>> one point,all of the customers they only want the immediately results,and >>>> the result quality is required highly,rarely of them hope to have dangers >>>> to engage a thing too far to realize and not know the final results. >>>> Say sorry first,because i wantn't to ment a osg software before,his >>>> name is delta3d,they first get the american army's amounts money help to >>>> develop the thing which army needed,and many years pasted,now you can see >>>> the results. >>>> OSG to D3D9's convert is very simple,and i also conside this is >>>> nothing,so never mind. >>>> >>>> cheers >>>> >>>> Learned osg five months >>>> >>>> >>>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>: >>>> >>>>> Hi LearningOSG, >>>>> >>>>> >This is a very very minor works >>>>> >>>>> yes, but you won't stop moving further? it would be sad if all >>>>> endeavors just stopped at the first step. >>>>> >>>>> as for >>>>> >>>>> >and many of them have no time to learn osg,they needed the final >>>>> results,the >finished simulator that they can used directly. >>>>> >>>>> and for that normal customers hire software developers and if these >>>>> customers are instead themselves software developers, then like you they >>>>> are capable to make something valuable in relatively short time frames, >>>>> >>>>> so what is your exact point - to promote OSG to customers or to >>>>> developers? >>>>> >>>>> These are two different tasks. >>>>> >>>>> >even not know what is OSG >>>>> >>>>> so if your task is to promote OSG to those who do not know graphics >>>>> programming at all to hire graphics programmers - that is fine, and demos >>>>> are really what is needed, but showing that directx 9 can be supported is >>>>> not really good selling point to even naive customer. Because windows xp >>>>> is >>>>> already discontinued, and almost all win 7 capable computers have opengl >>>>> compatible cards with respective drivers and very well served by osg as it >>>>> is. >>>>> >>>>> currently - what could be a hot sell - is a support for DX 11 features >>>>> ( to have osg based projects in windows METRO apps and to run on >>>>> current XBOX ) >>>>> >>>>> and it is already can be done via ANGLE project which currently >>>>> supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a >>>>> little limited compared to OpenGL 4.x , if the game or software is heavily >>>>> shader based - differences are minimal. and with your 'fixed part' being >>>>> done - even fixed pipeline could be supported ( if it is used in a project >>>>> ). >>>>> >>>>> So, it is not like - that some new feature could be a selling point. >>>>> Rather - the existing demand should be met with specific features. >>>>> >>>>> but you will see that by yourself - that over time just you new >>>>> feature - dx9 support won't attract much attention. >>>>> >>>>> Regards >>>>> Sergey >>>>> >>>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG < >>>>> [email protected]> wrote: >>>>> >>>>>> Hi Sergey, >>>>>> This is a very very minor works in osg,please not mind,and thanks >>>>>> to use LearningOSG,this is what i am doing,and like this name,OSG is >>>>>> a excellent lower simulation layer,just like Linux. >>>>>> But for world customers,they even not know what is OSG,and many of >>>>>> them have no time to learn osg,they needed the final results,the finished >>>>>> simulator that they can used directly. >>>>>> cheers >>>>>> Learned osg five months >>>>>> >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> [email protected] >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> [email protected] >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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