Hi LearningOSG

>Sergey,Now a very ideal poeple or company hired you,and give you tons of
>moneys,and you get all of the offers and tell them please give me a team
and >many many years?just like delta3d???

this is exactly not a question to discuss on a list which is about
technical developments of osg.

there could be those who can find someone ready to finance big projects,
much bigger than few people working on delta3d ( I seen few such start up
companies personally ), but those who managed to convince - did not dig
into much of tech details, so discussions of business and technical
features  are two separate things - and exactly no one discussed bussiness
opportunities on the list ( except of occasional position offerings )

I think, that I'm so much talented like you - so I could only congratulate
you and your progress with osg.

But please - ask tech questions, post your achievements but do not try to
touch how to convince someone to finance projects, it's off topic.

Regards
Sergey



On Sat, Jun 28, 2014 at 6:44 AM, LearningOSG LearningOSG <
[email protected]> wrote:

> Hi Sergey,
>    Maybe make some disturb for the list members,the following things i
> want to emphasize:
>    1.The currently Lua interface and features which osg is developping
> haven't any relationships with OSGWARES 1.0 Beta.
>    2.In fact the big problems all the advanced osg develops faced is for
> Example:
>      Sergey,Now a very ideal poeple or company hired you,and give you tons
> of moneys,and you get all of the offers and tell them please give me a team
> and many many years?just like delta3d???
>    Say sorry first for the disturbs,and i wantn't to discuss no more not
> related with technology.
>    cheers
>    Learned osg five months
>
>
> 2014-06-28 10:28 GMT+08:00 Sergey Kurdakov <[email protected]>:
>
> Hi LearningOSG,among other feature which  were mentioned was lua
>> scripting - this is exact feature which is now developed by Robert ( in the
>> past it was possible to script osg from other languages though, such as C#
>> ).
>>
>> btw I do not blame you, just try to convey to you, that how you behave
>> looks weird to the members of the list and even to Chris ( you may ask him
>> ), so that if you get a message ( not offense - it is not intended) you may
>> try to change somewhat how you announce things and not be banned some day
>> due to how others see your actions.
>>
>> Regards
>>
>> Sergey
>>
>>
>>
>>
>>
>> On Sat, Jun 28, 2014 at 6:17 AM, LearningOSG LearningOSG <
>> [email protected]> wrote:
>>
>>> Hi Sergey,
>>>    First i never wantn't to emphasize osg to d3d9 features,this is only
>>> a feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
>>> mailing lists again,one day a people named Chris Hanson in this list,say he
>>> is in 51 areas about this feature,then have following Robert's justice and
>>> discusses,I am only a osg leaner,and not selling softwares,until currently.
>>>     cheers
>>>    Learned osg five months
>>>
>>>
>>> 2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG <[email protected]
>>> >:
>>>
>>> Hi Sergey,
>>>>    Agreed all of your points,but you seems ignored the most important
>>>> one point,all of the customers they only want the immediately results,and
>>>> the result quality is required highly,rarely of them hope to have dangers
>>>> to engage a thing too far to realize and not know the final results.
>>>>    Say sorry first,because i wantn't to ment a osg software before,his
>>>> name is delta3d,they first get the american army's amounts money help to
>>>> develop the thing which army needed,and many years pasted,now you can see
>>>> the results.
>>>>    OSG to D3D9's convert is very simple,and i also conside this is
>>>> nothing,so never mind.
>>>>
>>>>    cheers
>>>>
>>>>    Learned osg five months
>>>>
>>>>
>>>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>:
>>>>
>>>>>  Hi LearningOSG,
>>>>>
>>>>> >This is a very very minor works
>>>>>
>>>>> yes, but you won't stop moving further? it would be sad if all
>>>>> endeavors just stopped at the first step.
>>>>>
>>>>> as for
>>>>>
>>>>> >and many of them have no time to learn osg,they needed the final
>>>>> results,the >finished simulator that they can used directly.
>>>>>
>>>>> and  for that normal customers  hire software developers and if these
>>>>> customers are instead themselves software developers, then like you they
>>>>> are capable to make something valuable in relatively short time frames,
>>>>>
>>>>> so what is your exact point - to promote OSG to customers or to
>>>>> developers?
>>>>>
>>>>> These are two different tasks.
>>>>>
>>>>> >even not know what is OSG
>>>>>
>>>>> so if your task is to promote OSG to those who do not know graphics
>>>>> programming at all to hire graphics programmers - that is fine, and demos
>>>>> are really what is needed, but showing that  directx 9 can be supported is
>>>>> not really good selling point to even naive customer. Because windows xp 
>>>>> is
>>>>> already discontinued, and almost all win 7 capable computers have opengl
>>>>> compatible cards with respective drivers and very well served by osg as it
>>>>> is.
>>>>>
>>>>> currently - what could be a hot sell - is a support for DX 11 features
>>>>> ( to have osg based projects in windows METRO  apps and to run on
>>>>> current XBOX )
>>>>>
>>>>> and it is already can be done via ANGLE project which  currently
>>>>> supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a
>>>>> little limited compared to OpenGL 4.x , if the game or software is heavily
>>>>> shader based - differences are minimal. and with your 'fixed part' being
>>>>> done - even fixed pipeline could be supported ( if it is used in a project
>>>>> ).
>>>>>
>>>>> So, it is not like - that some new feature could be a selling point.
>>>>> Rather - the existing demand should be met with specific features.
>>>>>
>>>>> but you will see that by yourself - that over time just you new
>>>>> feature - dx9 support won't attract much attention.
>>>>>
>>>>> Regards
>>>>> Sergey
>>>>>
>>>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>>>>> [email protected]> wrote:
>>>>>
>>>>>> Hi Sergey,
>>>>>>    This is a very very minor works in osg,please not mind,and thanks
>>>>>> to use LearningOSG,this is what i am doing,and like this name,OSG is
>>>>>> a excellent lower simulation layer,just like Linux.
>>>>>>    But for world customers,they even not know what is OSG,and many of
>>>>>> them have no time to learn osg,they needed the final results,the finished
>>>>>> simulator that they can used directly.
>>>>>>     cheers
>>>>>>    Learned osg five months
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> osg-users mailing list
>>>>> [email protected]
>>>>>
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>
>>>>>
>>>>
>>>
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>>>
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