Hi Sergey, First i never wantn't to emphasize osg to d3d9 features,this is only a feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg mailing lists again,one day a people named Chris Hanson in this list,say he is in 51 areas about this feature,then have following Robert's justice and discusses,I am only a osg leaner,and not selling softwares,until currently. cheers Learned osg five months
2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG <[email protected]>: > Hi Sergey, > Agreed all of your points,but you seems ignored the most important one > point,all of the customers they only want the immediately results,and the > result quality is required highly,rarely of them hope to have dangers to > engage a thing too far to realize and not know the final results. > Say sorry first,because i wantn't to ment a osg software before,his > name is delta3d,they first get the american army's amounts money help to > develop the thing which army needed,and many years pasted,now you can see > the results. > OSG to D3D9's convert is very simple,and i also conside this is > nothing,so never mind. > > cheers > > Learned osg five months > > > 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>: > >> Hi LearningOSG, >> >> >This is a very very minor works >> >> yes, but you won't stop moving further? it would be sad if all endeavors >> just stopped at the first step. >> >> as for >> >> >and many of them have no time to learn osg,they needed the final >> results,the >finished simulator that they can used directly. >> >> and for that normal customers hire software developers and if these >> customers are instead themselves software developers, then like you they >> are capable to make something valuable in relatively short time frames, >> >> so what is your exact point - to promote OSG to customers or to >> developers? >> >> These are two different tasks. >> >> >even not know what is OSG >> >> so if your task is to promote OSG to those who do not know graphics >> programming at all to hire graphics programmers - that is fine, and demos >> are really what is needed, but showing that directx 9 can be supported is >> not really good selling point to even naive customer. Because windows xp is >> already discontinued, and almost all win 7 capable computers have opengl >> compatible cards with respective drivers and very well served by osg as it >> is. >> >> currently - what could be a hot sell - is a support for DX 11 features >> ( to have osg based projects in windows METRO apps and to run on current >> XBOX ) >> >> and it is already can be done via ANGLE project which currently supports >> almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a little >> limited compared to OpenGL 4.x , if the game or software is heavily shader >> based - differences are minimal. and with your 'fixed part' being done - >> even fixed pipeline could be supported ( if it is used in a project ). >> >> So, it is not like - that some new feature could be a selling point. >> Rather - the existing demand should be met with specific features. >> >> but you will see that by yourself - that over time just you new feature - >> dx9 support won't attract much attention. >> >> Regards >> Sergey >> >> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG < >> [email protected]> wrote: >> >>> Hi Sergey, >>> This is a very very minor works in osg,please not mind,and thanks to >>> use LearningOSG,this is what i am doing,and like this name,OSG is a >>> excellent lower simulation layer,just like Linux. >>> But for world customers,they even not know what is OSG,and many of >>> them have no time to learn osg,they needed the final results,the finished >>> simulator that they can used directly. >>> cheers >>> Learned osg five months >>> >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >
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