Hi Sergey,
   First i never wantn't to emphasize osg to d3d9 features,this is only a
feature mented in the coming OSGWARES 1.0 Beta,you can look at the osg
mailing lists again,one day a people named Chris Hanson in this list,say he
is in 51 areas about this feature,then have following Robert's justice and
discusses,I am only a osg leaner,and not selling softwares,until currently.
   cheers
   Learned osg five months


2014-06-28 9:52 GMT+08:00 LearningOSG LearningOSG <[email protected]>:

> Hi Sergey,
>    Agreed all of your points,but you seems ignored the most important one
> point,all of the customers they only want the immediately results,and the
> result quality is required highly,rarely of them hope to have dangers to
> engage a thing too far to realize and not know the final results.
>    Say sorry first,because i wantn't to ment a osg software before,his
> name is delta3d,they first get the american army's amounts money help to
> develop the thing which army needed,and many years pasted,now you can see
> the results.
>    OSG to D3D9's convert is very simple,and i also conside this is
> nothing,so never mind.
>
>    cheers
>
>    Learned osg five months
>
>
> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>:
>
>> Hi LearningOSG,
>>
>> >This is a very very minor works
>>
>> yes, but you won't stop moving further? it would be sad if all endeavors
>> just stopped at the first step.
>>
>> as for
>>
>> >and many of them have no time to learn osg,they needed the final
>> results,the >finished simulator that they can used directly.
>>
>> and  for that normal customers  hire software developers and if these
>> customers are instead themselves software developers, then like you they
>> are capable to make something valuable in relatively short time frames,
>>
>> so what is your exact point - to promote OSG to customers or to
>> developers?
>>
>> These are two different tasks.
>>
>> >even not know what is OSG
>>
>> so if your task is to promote OSG to those who do not know graphics
>> programming at all to hire graphics programmers - that is fine, and demos
>> are really what is needed, but showing that  directx 9 can be supported is
>> not really good selling point to even naive customer. Because windows xp is
>> already discontinued, and almost all win 7 capable computers have opengl
>> compatible cards with respective drivers and very well served by osg as it
>> is.
>>
>> currently - what could be a hot sell - is a support for DX 11 features
>> ( to have osg based projects in windows METRO  apps and to run on current
>> XBOX )
>>
>> and it is already can be done via ANGLE project which  currently supports
>> almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is a little
>> limited compared to OpenGL 4.x , if the game or software is heavily shader
>> based - differences are minimal. and with your 'fixed part' being done -
>> even fixed pipeline could be supported ( if it is used in a project ).
>>
>> So, it is not like - that some new feature could be a selling point.
>> Rather - the existing demand should be met with specific features.
>>
>> but you will see that by yourself - that over time just you new feature -
>> dx9 support won't attract much attention.
>>
>> Regards
>> Sergey
>>
>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>> [email protected]> wrote:
>>
>>> Hi Sergey,
>>>    This is a very very minor works in osg,please not mind,and thanks to
>>> use LearningOSG,this is what i am doing,and like this name,OSG is a
>>> excellent lower simulation layer,just like Linux.
>>>    But for world customers,they even not know what is OSG,and many of
>>> them have no time to learn osg,they needed the final results,the finished
>>> simulator that they can used directly.
>>>     cheers
>>>    Learned osg five months
>>>
>>>
>>>
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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