Hi Sergey, Agreed all of your points,but you seems ignored the most important one point,all of the customers they only want the immediately results,and the result quality is required highly,rarely of them hope to have dangers to engage a thing too far to realize and not know the final results. Say sorry first,because i wantn't to ment a osg software before,his name is delta3d,they first get the american army's amounts money help to develop the thing which army needed,and many years pasted,now you can see the results. OSG to D3D9's convert is very simple,and i also conside this is nothing,so never mind.
cheers Learned osg five months 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <[email protected]>: > Hi LearningOSG, > > >This is a very very minor works > > yes, but you won't stop moving further? it would be sad if all endeavors > just stopped at the first step. > > as for > > >and many of them have no time to learn osg,they needed the final > results,the >finished simulator that they can used directly. > > and for that normal customers hire software developers and if these > customers are instead themselves software developers, then like you they > are capable to make something valuable in relatively short time frames, > > so what is your exact point - to promote OSG to customers or to > developers? > > These are two different tasks. > > >even not know what is OSG > > so if your task is to promote OSG to those who do not know graphics > programming at all to hire graphics programmers - that is fine, and demos > are really what is needed, but showing that directx 9 can be supported is > not really good selling point to even naive customer. Because windows xp is > already discontinued, and almost all win 7 capable computers have opengl > compatible cards with respective drivers and very well served by osg as it > is. > > currently - what could be a hot sell - is a support for DX 11 features > ( to have osg based projects in windows METRO apps and to run on current > XBOX ) > > and it is already can be done via ANGLE project which currently supports > almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is a little > limited compared to OpenGL 4.x , if the game or software is heavily shader > based - differences are minimal. and with your 'fixed part' being done - > even fixed pipeline could be supported ( if it is used in a project ). > > So, it is not like - that some new feature could be a selling point. > Rather - the existing demand should be met with specific features. > > but you will see that by yourself - that over time just you new feature - > dx9 support won't attract much attention. > > Regards > Sergey > > On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG < > [email protected]> wrote: > >> Hi Sergey, >> This is a very very minor works in osg,please not mind,and thanks to >> use LearningOSG,this is what i am doing,and like this name,OSG is a >> excellent lower simulation layer,just like Linux. >> But for world customers,they even not know what is OSG,and many of >> them have no time to learn osg,they needed the final results,the finished >> simulator that they can used directly. >> cheers >> Learned osg five months >> >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

