Hi Mikhail,

In my opinion the easiest way is to use a displacement mapping shader. In
the vertex shader you use the texture values to alter vertex positions. I
think there is an example in the OSG Cookbook from Wang Rui.

Hope it helps.


2014-07-24 12:21 GMT+02:00 Mikhail Matrosov <[email protected]>:

> Hello,
>
> I have a depth image, i.e. grayscale floating point image, where each
> pixel represents a depth value in this point of a scene. What is the
> easiest way to create a 3D model of the scene?
>
> I know I can simply loop over all pixels and create a pair of triangles
> for each pixel. But I feel like it has to be more elegant solution.
>
> Cheers,
> Mikhail
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60427#60427
>
>
>
>
>
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-- 
Jordi Torres
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