Hi Mikhail, In my opinion the easiest way is to use a displacement mapping shader. In the vertex shader you use the texture values to alter vertex positions. I think there is an example in the OSG Cookbook from Wang Rui.
Hope it helps. 2014-07-24 12:21 GMT+02:00 Mikhail Matrosov <[email protected]>: > Hello, > > I have a depth image, i.e. grayscale floating point image, where each > pixel represents a depth value in this point of a scene. What is the > easiest way to create a 3D model of the scene? > > I know I can simply loop over all pixels and create a pair of triangles > for each pixel. But I feel like it has to be more elegant solution. > > Cheers, > Mikhail > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=60427#60427 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres
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