Hi Mikhail,
osgTerrain::TerrainTile can be used to render height fields.
I don't want any special rendering for my depth maps. I also have regular
polygonal 3D models and I need to convert depth maps to the same polygonal
models.
osgTerrain will create regular polygonal models while maintaining a
relatively good performance. I don't see where this is special.
You should give it a try, it is really easy to set up. I used it in some
experimental game engine, where the user could load the terrain from a
height map (which essentially is a depth map as you figured out ;-))
Cheers
Sebastian
Thank you!
Cheers,
Mikhail
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=60490#60490
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