Hi Mikhail,

while it might be overkill ( depends on details I cannot figure from your
description )
you might want to try Point Cloud Library, see also
http://nccastaff.bournemouth.ac.uk/jmacey/MastersProjects/MSc13/14/Thesis/SurfaceReconstructionThesis.pdf

Regards
Sergey


On Thu, Jul 24, 2014 at 2:26 PM, Jordi Torres <[email protected]>
wrote:

> Hi Mikhail,
>
> In my opinion the easiest way is to use a displacement mapping shader. In
> the vertex shader you use the texture values to alter vertex positions. I
> think there is an example in the OSG Cookbook from Wang Rui.
>
> Hope it helps.
>
>
> 2014-07-24 12:21 GMT+02:00 Mikhail Matrosov <[email protected]>:
>
> Hello,
>>
>> I have a depth image, i.e. grayscale floating point image, where each
>> pixel represents a depth value in this point of a scene. What is the
>> easiest way to create a 3D model of the scene?
>>
>> I know I can simply loop over all pixels and create a pair of triangles
>> for each pixel. But I feel like it has to be more elegant solution.
>>
>> Cheers,
>> Mikhail
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=60427#60427
>>
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
>
> --
> Jordi Torres
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to