STTrife wrote: > Or use it in a heightfield: > > http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00364.html
Very nice, now I know that depth maps might be called height fields, thanks :) Are there any performance issues with osg::HeightField? In OSG beginners gide it is said that > The osg::ShapeDrawable class is useful for quick display, but it is not an > efficient > way of drawing geometry primitives. It should only be used for quick > prototyping and > debugging when you develop 3D applications. To create geometries with high > performance > computation and visualization requirements, the osg::Geometry class, which is > going to be > introduced, is always a better choice. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60488#60488 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

