STTrife wrote:
> Or use it in a heightfield:
> 
> http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00364.html

Very nice, now I know that depth maps might be called height fields, thanks :)

Are there any performance issues with osg::HeightField? In OSG beginners gide 
it is said that


> The osg::ShapeDrawable class is useful for quick display, but it is not an 
> efficient 
> way of drawing geometry primitives. It should only be used for quick 
> prototyping and 
> debugging when you develop 3D applications. To create geometries with high 
> performance 
> computation and visualization requirements, the osg::Geometry class, which is 
> going to be 
> introduced, is always a better choice.


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http://forum.openscenegraph.org/viewtopic.php?p=60488#60488





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