Jan Ciger wrote: > Yeah, I hope so too. At the moment I am not really motivated to doanything > with it, because they could just pull the rug from under meagain by license > changes or simply not supporting (properly) my platform.
The lack of official support from the Oculus team on the their support forum is actually quite surprising. The feeling I get from the forums are that they are totally focused towards game developers using Unity3D and Unreal Engine. Questions from independent developers who are using any other technology/engine are pretty much left unanswered. So the enthusiasts try to help each other out as much as possible. But the current state of the SDK documentation certainly do not help. /Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60782#60782 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

