Hi All,
I fetched the source code of OSGEarth 2.5 & OSG 3.2.0 and successfully
built them. When I load an ive file whose size is more than 100MB into
OSGEarth, it will crash after a few minutes. But I load a file whose size is
about 30MB, the OSGEarth can display it normally. Can anyone help to solve the
issue?
Best Regards.
Glen
-----邮件原件-----
发件人: osg-users [mailto:[email protected]] 代表 Bj枚rn
Blissing
发送时间: 2014年8月25日 5:12
收件人: [email protected]
主题: Re: [osg-users] OpenSceneGraph Oculus Rift integration
pajuelo wrote:
> Yes but thinking a little about the future, they will implement those
> features at some time but the oculus sdk will become closed source sooner
> than later... and dont forget that now the oculus sdk has no linux support :(
I don't think that that Oculus SDK will become a purely closed source SDK. Some
of the functions will remain closed to keep away cheap knockoffs. I guess
functions such as sensor fusion and motion prediction will continue to be
closed, since this is where I guess Oculus spent most of their R&D money. But I
see no business benefit for Oculus to hide API access to screen nor to camera.
Right now you can access the screen, but there is no easy way of accessing the
camera. Hopefully this will open up in the future so that open source
developers can build their pure open source SDK with their own sensor fusion
and motion prediction algorithms.
As of Linux support in the official SDK; that has been promised. But it will be
interesting to see how they choose to implement it.
/Björn
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=60752#60752
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