HI Glen,

For different topics please start a different thread.  Also a random crash
could be anything, you have to provide further information so once you
start a dedicated thread for this problem please specify the hardware/OS
version you are using, provide a stack trace to the crash.

Robert.


On 25 August 2014 07:24, Glen <[email protected]> wrote:

> Hi All,
>         I fetched the source code of OSGEarth 2.5 & OSG 3.2.0 and
> successfully built them. When I load an ive file whose size is more than
> 100MB into OSGEarth, it will crash after a few minutes. But I load a file
> whose size is about 30MB, the OSGEarth can display it normally. Can anyone
> help to solve the issue?
>
> Best Regards.
> Glen
>
> -----邮件原件-----
> 发件人: osg-users [mailto:[email protected]] 代表
> Bj枚rn Blissing
> 发送时间: 2014年8月25日 5:12
> 收件人: [email protected]
> 主题: Re: [osg-users] OpenSceneGraph Oculus Rift integration
>
>
> pajuelo wrote:
> > Yes but thinking a little about the future, they will implement those
> features at some time but the oculus sdk will become closed source sooner
> than later... and dont forget that now the oculus sdk has no linux support
> :(
>
>
> I don't think that that Oculus SDK will become a purely closed source SDK.
> Some of the functions will remain closed to keep away cheap knockoffs. I
> guess functions such as sensor fusion and motion prediction will continue
> to be closed, since this is where I guess Oculus spent most of their R&D
> money. But I see no business benefit for Oculus to hide API access to
> screen nor to camera.
>
> Right now you can access the screen, but there is no easy way of accessing
> the camera. Hopefully this will open up in the future so that open source
> developers can build their pure open source SDK with their own sensor
> fusion and motion prediction algorithms.
>
> As of Linux support in the official SDK; that has been promised. But it
> will be interesting to see how they choose to implement it.
>
> /Björn
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60752#60752
>
>
>
>
>
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