Hi Jordi (and others), I might be able to assist with the creation and maintenance of a wiki, but there are a few things:
Con: -I'm not very familiar with creating and maintaining a wiki -I only use OSG in 1 project now so I only know a small part of it and that part not even that well. Pro: -I have a decent server at my disposal -I would probably enjoy (to some extend) maintaining the wiki. If anyone ELSE, preferably someone with a lot of knowledge on OSG and wiki's is willing to start this, that would probably be a better idea :) But if there is no one I might start one, but I have to think about it some more and find out how much support there is for creating this, I cannot fill the wiki on my own, I can tell you that... It's more of a community thing to actually fill out all details. I guess one thing to do first is to come up with a good structure for the wiki. One part should probably align with the class structure of OSG, where each class and each (important) function has it's own page. Perhaps there is a way to generate (parts) of this from the source code.. But obviously there is also a lot of existing knowledge in the form of guides and other types of articles, which also needs to be included and structured. And finally I think it would be useful to cover the fundamentals of OSG more. What I mean by that is that most documentation is written as tutorials, in the form: in order to ... do .... but a while ago, for example, there were some posts about renderbins and how to cull visitor works, and I think that sort of information is underrepresented. At the beginning state of learning OSG tutorials are the best way, because usually people want to start using it asap, but when you get past that and you try to understand OSG more and debug it, then there seems to be some 'holes' in the information that you can find. Only by looking at old forum posts can you start to understand how the whole system work. So we would also need a list of fundamental topics that would need to be explained to 'fully' understand OSG, written from the perspective of the OSG system itself, and the ideas behind it. Let me know what you think so far. Cheers, Bram ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60858#60858 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

