Hi all,

Another open-ended question I'm afraid, but maybe someone
has seen this before:

I sometimes see hiccups (rendering pauses) in my driving simulation,
I noticed it only happens with some vehicles, and only when they
appear in the frustum for the first time. I wonder how to minimize this
effect.

Clues:
-Once the model has been displayed there is no more hiccup.
-Differerent models produce different hiccup delays (consistently)
-Hiccup problem does not scale with .ive size or nr of polygons
-In bad cases I can see the osgstats cull part go to zero for about 1 sec.
-Using ProxyNode makes no difference.

Suggestions? Some caching options I can try?
Anything nasty to look for in the .ive models?

(Most are 3DS format made by 3rd party, converted with osgconv,
sorry I can't share them)

I'm using OSG 3.01, compositeviewer, linux, Nvidia (different cards, same
problem.)

Thanks!

/Per
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