Hi all, Another open-ended question I'm afraid, but maybe someone has seen this before:
I sometimes see hiccups (rendering pauses) in my driving simulation, I noticed it only happens with some vehicles, and only when they appear in the frustum for the first time. I wonder how to minimize this effect. Clues: -Once the model has been displayed there is no more hiccup. -Differerent models produce different hiccup delays (consistently) -Hiccup problem does not scale with .ive size or nr of polygons -In bad cases I can see the osgstats cull part go to zero for about 1 sec. -Using ProxyNode makes no difference. Suggestions? Some caching options I can try? Anything nasty to look for in the .ive models? (Most are 3DS format made by 3rd party, converted with osgconv, sorry I can't share them) I'm using OSG 3.01, compositeviewer, linux, Nvidia (different cards, same problem.) Thanks! /Per
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