Hi Per,

Stalls like you describe are typically when the graphics driver has to
compile new OpenGL objects.  There are range of things that can cause
compilation to be slow, I haven't to head off line right now so will have
to leave you with that hint...

Robert.


On 2 September 2014 12:27, Per Nordqvist <[email protected]> wrote:

> Hi all,
>
> Another open-ended question I'm afraid, but maybe someone
> has seen this before:
>
> I sometimes see hiccups (rendering pauses) in my driving simulation,
> I noticed it only happens with some vehicles, and only when they
> appear in the frustum for the first time. I wonder how to minimize this
> effect.
>
> Clues:
> -Once the model has been displayed there is no more hiccup.
> -Differerent models produce different hiccup delays (consistently)
> -Hiccup problem does not scale with .ive size or nr of polygons
> -In bad cases I can see the osgstats cull part go to zero for about 1 sec.
> -Using ProxyNode makes no difference.
>
> Suggestions? Some caching options I can try?
> Anything nasty to look for in the .ive models?
>
> (Most are 3DS format made by 3rd party, converted with osgconv,
> sorry I can't share them)
>
> I'm using OSG 3.01, compositeviewer, linux, Nvidia (different cards, same
> problem.)
>
> Thanks!
>
> /Per
>
>
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>
>
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