Hi Per, Stalls like you describe are typically when the graphics driver has to compile new OpenGL objects. There are range of things that can cause compilation to be slow, I haven't to head off line right now so will have to leave you with that hint...
Robert. On 2 September 2014 12:27, Per Nordqvist <[email protected]> wrote: > Hi all, > > Another open-ended question I'm afraid, but maybe someone > has seen this before: > > I sometimes see hiccups (rendering pauses) in my driving simulation, > I noticed it only happens with some vehicles, and only when they > appear in the frustum for the first time. I wonder how to minimize this > effect. > > Clues: > -Once the model has been displayed there is no more hiccup. > -Differerent models produce different hiccup delays (consistently) > -Hiccup problem does not scale with .ive size or nr of polygons > -In bad cases I can see the osgstats cull part go to zero for about 1 sec. > -Using ProxyNode makes no difference. > > Suggestions? Some caching options I can try? > Anything nasty to look for in the .ive models? > > (Most are 3DS format made by 3rd party, converted with osgconv, > sorry I can't share them) > > I'm using OSG 3.01, compositeviewer, linux, Nvidia (different cards, same > problem.) > > Thanks! > > /Per > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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