I'll check it out. Thanks.

-----Original Message-----
From: osg-users [mailto:[email protected]] On Behalf 
Of Glenn Waldron
Sent: Tuesday, September 02, 2014 8:21 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] First time render hiccup

Per,
If you don't want to pre-compile your GL objects, the 
IncrementalCompileOperation might help too. But you might need a newer version 
of OSG. 

Glenn Waldron / @glennwaldron


On Tue, Sep 2, 2014 at 7:27 AM, Per Nordqvist <[email protected]> wrote:


        Hi all,
        
        
        Another open-ended question I'm afraid, but maybe someone
        has seen this before:
        
        
        I sometimes see hiccups (rendering pauses) in my driving simulation,
        
        I noticed it only happens with some vehicles, and only when they
        appear in the frustum for the first time. I wonder how to minimize this 
effect.
        
        Clues:
        -Once the model has been displayed there is no more hiccup.
        -Differerent models produce different hiccup delays (consistently)
        -Hiccup problem does not scale with .ive size or nr of polygons
        -In bad cases I can see the osgstats cull part go to zero for about 1 
sec.
        -Using ProxyNode makes no difference.
        

        Suggestions? Some caching options I can try?
        Anything nasty to look for in the .ive models?
        

        (Most are 3DS format made by 3rd party, converted with osgconv,
        sorry I can't share them)
        

        I'm using OSG 3.01, compositeviewer, linux, Nvidia (different cards, 
same problem.)
        
        
        Thanks!
        
        
        
        /Per
        


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