I'll check it out. Thanks. -----Original Message----- From: osg-users [mailto:[email protected]] On Behalf Of Glenn Waldron Sent: Tuesday, September 02, 2014 8:21 AM To: OpenSceneGraph Users Subject: Re: [osg-users] First time render hiccup
Per, If you don't want to pre-compile your GL objects, the IncrementalCompileOperation might help too. But you might need a newer version of OSG. Glenn Waldron / @glennwaldron On Tue, Sep 2, 2014 at 7:27 AM, Per Nordqvist <[email protected]> wrote: Hi all, Another open-ended question I'm afraid, but maybe someone has seen this before: I sometimes see hiccups (rendering pauses) in my driving simulation, I noticed it only happens with some vehicles, and only when they appear in the frustum for the first time. I wonder how to minimize this effect. Clues: -Once the model has been displayed there is no more hiccup. -Differerent models produce different hiccup delays (consistently) -Hiccup problem does not scale with .ive size or nr of polygons -In bad cases I can see the osgstats cull part go to zero for about 1 sec. -Using ProxyNode makes no difference. Suggestions? Some caching options I can try? Anything nasty to look for in the .ive models? (Most are 3DS format made by 3rd party, converted with osgconv, sorry I can't share them) I'm using OSG 3.01, compositeviewer, linux, Nvidia (different cards, same problem.) Thanks! /Per _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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