We used to do this back when our application was in Performer, but we only had about 100 models then. Now we have thousands of possible models so it's unfortunately not an option.
-----Original Message----- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Trajce Nikolov NICK Sent: Tuesday, September 02, 2014 8:07 AM To: OpenSceneGraph Users Subject: Re: [osg-users] First time render hiccup Hi Per, this is a trick from the old days from scenegraph managers like Quantum3D OpenGVS. What they did to avoid this they preloaded the models at the very beginning to let OpenGL compile objects and then used in the scene. Maybe you can do the same way Nick On Tue, Sep 2, 2014 at 2:03 PM, Cary, Karl A. <karl.a.c...@leidos.com> wrote: We have been having the same issue and haven't found a solution yet either, though it hasn't been our main priority yet. I will be following any responses closely and will contribute if I can. -----Original Message----- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Tuesday, September 02, 2014 8:01 AM To: OpenSceneGraph Users Subject: Re: [osg-users] First time render hiccup Hi Per, Stalls like you describe are typically when the graphics driver has to compile new OpenGL objects. There are range of things that can cause compilation to be slow, I haven't to head off line right now so will have to leave you with that hint... Robert. On 2 September 2014 12:27, Per Nordqvist <nordqv...@gmail.com> wrote: Hi all, Another open-ended question I'm afraid, but maybe someone has seen this before: I sometimes see hiccups (rendering pauses) in my driving simulation, I noticed it only happens with some vehicles, and only when they appear in the frustum for the first time. I wonder how to minimize this effect. Clues: -Once the model has been displayed there is no more hiccup. -Differerent models produce different hiccup delays (consistently) -Hiccup problem does not scale with .ive size or nr of polygons -In bad cases I can see the osgstats cull part go to zero for about 1 sec. -Using ProxyNode makes no difference. Suggestions? Some caching options I can try? Anything nasty to look for in the .ive models? (Most are 3DS format made by 3rd party, converted with osgconv, sorry I can't share them) I'm using OSG 3.01, compositeviewer, linux, Nvidia (different cards, same problem.) Thanks! /Per _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- trajce nikolov nick
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