We used to do this back when our application was in Performer, but we only had 
about 100 models then. Now we have thousands of possible models so it's 
unfortunately not an option.

-----Original Message-----
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf 
Of Trajce Nikolov NICK
Sent: Tuesday, September 02, 2014 8:07 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] First time render hiccup

Hi Per,

this is a trick from the old days from scenegraph managers like Quantum3D 
OpenGVS. What they did to avoid this they preloaded the models at the very 
beginning to let OpenGL compile objects and then used in the scene. Maybe you 
can do the same way

Nick


On Tue, Sep 2, 2014 at 2:03 PM, Cary, Karl A. <karl.a.c...@leidos.com> wrote:


        We have been having the same issue and haven't found a solution yet 
either, though it hasn't been our main priority yet. I will be following any 
responses closely and will contribute if I can.
        

        -----Original Message-----
        From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On 
Behalf Of Robert Osfield
        Sent: Tuesday, September 02, 2014 8:01 AM
        To: OpenSceneGraph Users
        Subject: Re: [osg-users] First time render hiccup
        
        Hi Per,
        
        
        Stalls like you describe are typically when the graphics driver has to 
compile new OpenGL objects.  There are range of things that can cause 
compilation to be slow, I haven't to head off line right now so will have to 
leave you with that hint...
        
        Robert.
        
        
        
        On 2 September 2014 12:27, Per Nordqvist <nordqv...@gmail.com> wrote:
        
        
                Hi all,
        
        
                Another open-ended question I'm afraid, but maybe someone
                has seen this before:
        
        
                I sometimes see hiccups (rendering pauses) in my driving 
simulation,
        
                I noticed it only happens with some vehicles, and only when they
                appear in the frustum for the first time. I wonder how to 
minimize this effect.
        
                Clues:
                -Once the model has been displayed there is no more hiccup.
                -Differerent models produce different hiccup delays 
(consistently)
                -Hiccup problem does not scale with .ive size or nr of polygons
                -In bad cases I can see the osgstats cull part go to zero for 
about 1 sec.
                -Using ProxyNode makes no difference.
        
        
                Suggestions? Some caching options I can try?
                Anything nasty to look for in the .ive models?
        
        
                (Most are 3DS format made by 3rd party, converted with osgconv,
                sorry I can't share them)
        
        
                I'm using OSG 3.01, compositeviewer, linux, Nvidia (different 
cards, same problem.)
        
        
                Thanks!
        
        
        
                /Per
        
        
        
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-- 
trajce nikolov nick

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