We have been having the same issue and haven't found a solution yet either, 
though it hasn't been our main priority yet. I will be following any responses 
closely and will contribute if I can.

-----Original Message-----
From: osg-users [mailto:[email protected]] On Behalf 
Of Robert Osfield
Sent: Tuesday, September 02, 2014 8:01 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] First time render hiccup

Hi Per,


Stalls like you describe are typically when the graphics driver has to compile 
new OpenGL objects.  There are range of things that can cause compilation to be 
slow, I haven't to head off line right now so will have to leave you with that 
hint...

Robert.



On 2 September 2014 12:27, Per Nordqvist <[email protected]> wrote:


        Hi all,
        
        
        Another open-ended question I'm afraid, but maybe someone
        has seen this before:
        
        
        I sometimes see hiccups (rendering pauses) in my driving simulation,
        
        I noticed it only happens with some vehicles, and only when they
        appear in the frustum for the first time. I wonder how to minimize this 
effect.
        
        Clues:
        -Once the model has been displayed there is no more hiccup.
        -Differerent models produce different hiccup delays (consistently)
        -Hiccup problem does not scale with .ive size or nr of polygons
        -In bad cases I can see the osgstats cull part go to zero for about 1 
sec.
        -Using ProxyNode makes no difference.
        

        Suggestions? Some caching options I can try?
        Anything nasty to look for in the .ive models?
        

        (Most are 3DS format made by 3rd party, converted with osgconv,
        sorry I can't share them)
        

        I'm using OSG 3.01, compositeviewer, linux, Nvidia (different cards, 
same problem.)
        
        
        Thanks!
        
        
        
        /Per
        


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